{"name":"Spike Growth","level":"2-level","school":"Transmutation","classes":" Druid, Ranger, Cleric (Nature Domain)","castingtime":"1 Action","range":"150ft","duration":"Up to Ten Minutes","components":"V, S, M","materials":"seven sharp thorns or seven small twigs, each sharpened to a point","concentration":"1","description":"The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes [roll:2d4] piercing damage for every 5 feet it travels.\r\n\r\nThe transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it. ","higherlevels":"","source":"PHB","tabledata":"","tags":"PHB, Spells, 2nd","templateId":"19","blockId":"479949","world":"218533f0-b351-4db5-9837-8920e56f6d74","folder":"","isShared":"on"}