{"name":"Rock Gnome","abilityscores":"+2 Int, +1 Con","size":"Small","speed":"25ft","languages":"You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogues of knowledge about the natural world.","features":"[h2]Gnome Traits[\/h2]\r\n\r\nYour gnome character has certain characteristics in common with all other gnomes.\r\n\r\n[b]Ability Score Increase[\/b]. Your Intelligence score increases by 2, Constitution score increases by 1.\r\n\r\n[b]Age[\/b]. Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.\r\n\r\n[b]Alignment[\/b]. Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewellers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.\r\n\r\n[b]Size[\/b]. Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.\r\n\r\n[b]Speed[\/b]. Your base walking speed is 25 feet.\r\n\r\n[b]Darkvision[\/b]. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.\r\n\r\n[b]Gnome Cunning[\/b]. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.\r\n\r\n[b]Artificer\u2019s Lore[\/b]. Whenever you make an Intelligence\u00a0(History) check related to magic items, alchemical\u00a0objects, or technological devices, you can add twice your\u00a0proficiency bonus, instead of any proficiency bonus you\u00a0normally apply.\r\n\r\n[b]Tinker[\/b]. You have proficiency with artisan\u2019s tools\u00a0(tinker\u2019s tools). Using those tools, you can spend 1\u00a0hour and 10 gp worth of materials to construct a Tiny\u00a0clockwork device (AC 5, 1 hp). The device ceases\u00a0to function after 24 hours (unless you spend 1 hour\u00a0repairing it to keep the device functioning), or when\u00a0you use your action to dismantle it; at that time, you can\u00a0reclaim the materials used to create it. You can have up\u00a0to three such devices active at a time.\r\n\r\nWhen you create a device, choose one of the\u00a0following options:\r\n\r\n[b][i]Clockwork Toy[\/i][\/b]. This toy is a clockwork animal, monster,\u00a0or person, such as a frog, mouse, bird, dragon, or\u00a0soldier. When placed on the ground, the toy moves\u00a05 feet across the ground on each of your turns in a\u00a0random direction. It makes noises as appropriate\u00a0to the creature it represents.\r\n\r\n[b][i]Fire Starter[\/i][\/b]. The device produces a miniature\u00a0flame, which you can use to light a candle,\u00a0torch, or campfire. Using the device\u00a0requires your action.\r\n\r\n[b][i]Music Box[\/i][\/b]. W hen opened, this music box\u00a0plays a single song at a moderate volume.\u00a0The box stops playing when it\u00a0reaches the son g\u2019s end or\u00a0when it is closed.","tabledata":"","tags":"","templateId":"23","blockId":"481651","world":"dc1ddc2d-a20a-4545-b3dc-a84985fa7f07","folder":"","isShared":"on"}