{"name":"Hobgoblin (Dhakaani Ghaal'Dar)","abilityscores":"+2 Con, See below","size":"Medium","speed":"30ft","languages":"Common, Hobgoblin","features":"[img:1358133]\r\nDhakaani hobgoblins are known as ghaal\u2019dar, \u201cmighty folk\u201d\u2014 not to be confused with the Ghaal\u2019dar tribes that dominate Darguun. The ghaal\u2019dar are soldiers, scholars, and leaders, valued for their versatility and their vision. Your ghaal\u2019dar character has the following traits.\r\n\r\n[b]Age.[\/b] Ghaal\u2019dar mature at the same rate as humans and have lifespans similar to theirs.\r\n\r\n[b]Size. [\/b]Ghaal\u2019dar are between 5 and 6 feet tall and weigh between 150 and 200 pounds. Your size is Medium.\r\n\r\n[b]Darkvision.[\/b] You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can\u2019t discern color in darkness, only shades of gray.\r\n\r\n[b]Discipline. [\/b]You have advantage on saving throws against being charmed.\r\n\r\n[b][u]Subrace.[\/u][\/b]\r\n\r\nWithin the Dhakaani caste system, young ghaal\u2019dar are trained to fulfill one of two roles. Guides are diplomats and scholars, while soldiers are devoted to war. Choose a subrace for your ghaal\u2019dar character.\r\n\r\n[b][u]Guide[\/u][\/b]\r\nAs a guide, possibly a duur\u2019kala bard, you\u2019ve been trained to lead your people.\r\n\r\n[b]Ability Score Increase.[\/b] Either your Intelligence or Charisma score increases by 1 (your choice).\r\n\r\n[b]Lead By Example.[\/b] If you fail an ability check or saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can\u2019t use it again until you finish a short or long rest.\r\n\r\n[b]The Guiding Arts. [\/b]You have proficiency in two of the following skills of your choice: History, Medicine, Performance, or Persuasion. \r\n\r\n[b][u]Soldier[\/u][\/b]\r\nAs a soldier, you\u2019ve drilled in the art of war since childhood.\r\n\r\n[b]Ability Score Increase.[\/b] Either your Dexterity or Strength score increases by 1 (your choice). Strength in Unity. If you miss with an attack roll or fail a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (Maximum bonus of +5). Once you use this trait, you can\u2019t use it again until you finish a short or long rest.\r\n\r\n[b]Strength in Unity.[\/b] If you miss with an attack roll or fail a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (Maximum bonus of +5). Once you use this trait, you can\u2019t use it again until you finish a short or long rest.\r\n\r\n[b]The Arts of War. [\/b]You have proficiency in two of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.","tabledata":"","tags":"Race, Hobgoblin, Goblin","templateId":"23","blockId":"481733","world":"610c2fdb-bbbd-4332-8532-bf355d3257ee","folder":"","isShared":"on"}