{"name":"Minotaur","abilityscores":"","size":"Medium","speed":"30ft","languages":"","features":"[i][b]Horns.[\/b] [\/i]Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike.\r\n\r\n[i][b]Goring Rush.[\/b] [\/i]Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.\r\n\r\n[i][b]Hammering Horns.[\/b] [\/i]Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.","tabledata":"","tags":"","isShared":"on","templateId":"23","blockId":"484718","world":"77e05b66-7ca9-40fa-97cb-d27bfafd84fb","folder":"199"}