{"name":"Dawn Lyrandar","race":"Half Elf..?","profession":"Cult Leader","cr":"?","size":"Medium","languages":"Common, Draconic, Primordial","alignment":"Lawful Evil","description":"The woman sneers, raising her hands as lightning crackles around her. Once, this thing was a half elf, but now, they appear to be a grotesque combination of mortal and dragon. Half of her body is encased in bronze scales, and her teeth are sharpened. A single horn curls up from the left side of her head, and a singular dragon wing is sprouting from her back. Her slit pupils narrow, as she raises her fists with her palms open.\r\n[br]\r\n[br]\r\nLoot: 170 gp, cultist robes","ideals":"[b]Power.[\/b] I must become more powerful at all costs. (chaotic)","bonds":"I only have one family, the dragon who raised me.","flaws":"Caring for people just makes you weak.","suggested_environments":"","ac":"14 (Natural)","hitpoints":"160","strength":"11","dexterity":"14","constitution":"11","intelligence":"14","wisdom":"14","charisma":"14","movement":"50","fly":"","burrow":"","hover":"","swim":"","climb":"","senses":"Darkvision 60","skills":"Acrobatics +6, Perception +6, Stealth +6, Insight +6","savingthrows":"Strength +4, Dexterity +6","damagevulnerabilities":"","damageresistances":"Lightning, Thunder","damageimmunities":"","conditionimmunities":"Diseased, Poisoned","spellcasting":"[b][i]Innate Spellcasting (Arcane).[\/i][\/b] Dawn's innate spellcasting ability is Charisma (spell save DC 14). She can innately cast the following spells.","atwill":"Absorb Elements (Lightning only)","onceperday":"Control Weather, Sleet storm, wind's favor, wind wall, Endure elements, Fog Cloud,","twiceperday":"Thunder Step, fog cloud, gust of wind, Lightning Arrow","thriceperday":"Dragon's Breath (Lightning only), Levitate (Self only)","specialabilities":"[b]Fey Ancestry.[\/b] Dawn has advantage on saving throws against charm, and is immune to sleep.\r\n\r\n[b]Dragon Force (1\/3 rounds).[\/b] When Dawn hits a creature with her unarmed strike, that creature must make a DC 14 Strength saving throw or be knocked backwards 5 feet and fall prone. On a successful save, the creature isn't moved and doesn't fall prone.\r\n\r\n[b]Dragon Smash (1\/round).[\/b] When Dawn hits a creature with an unarmed strike, that creature must make a DC 14 Constitution saving throw or be stunned until the start of her next turn. Once a creature fails the DC, they cannot be affected again for 24 hours.\r\n\r\n[b]Dragon Speed.[\/b] When she is subjected to a dexterity saving throw to avoid damage, Dawn takes no damage if she succeeds. \r\n\r\n[b]Dragon Strike (1\/3 rounds).[\/b] The first creature Dawn hits at the start of her turn with an unarmed strike must succeed a DC 14 Dexterity saving throw or take 2d6 lightning damage. On a successful save, they take no extra damage.\r\n\r\n[b]Rapid Strike.[\/b] When she makes an unarmed strike attack, Dawn can make a second as a bonus action. \r\n\r\n[b]Form II.[\/b] Once Dawn drops to 80 hit points, switch to this stat sheet. https:\/\/www.worldanvil.com\/sheet\/494197\/view","actions":"[i]Dawn makes two unarmed strikes or casts a spell.[\/i]\r\n\r\n[b]Unarmed Strike.[\/b] +7, 1d10+3 Bludgeoning","reactions":"[b]Tough Scales. [\/b]Dawn can reduce incoming spell damage by 1d10+10. If this reduces the damage to 0, the spell is reflected back at the caster.\r\n\r\n[b]Updraft.[\/b] Dawn can reduce fall damage by 60 points.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"on","templateId":"22","blockId":"485551","world":"f6de579a-0a11-4c7b-b614-6f9cc9e43f82","folder":""}