{"name":"[dc]Dexys[\/dc]","class":"Hexblade Warlock","level":"1","background":"Folk Hero","race":"Human","alignment":"Neutral Good","ac":"11","initiative":"1","speed":"30ft.","hitpoints":"10","hitdice":"8","hitdicenumber":"1","strength":"13","dexterity":"13","constitution":"15","intelligence":"10","wisdom":"9","charisma":"18","passivewisdom":"9","proficiencybonus":"2","str_save":"1","dex_save":"1","con_save":"2","int_save":"0","wis_save":"1","cha_save":"6","acrobatics":"1","animalhandling":"1","arcana":"0","athletics":"1","deception":"6","history":"0","insight":"-1","intimidation":"4","investigation":"2","medicine":"-1","nature":"0","perception":"-1","performance":"4","persuasion":"4","religion":"0","sleightofhands":"1","stealth":"1","survival":"1","proficiences":"[b]Languages:[\/b] Common, Celestial\r\n\r\n[b]Weapons:[\/b] All\r\n\r\n[b]Armor:[\/b] Light, Medium, Shields\r\n\r\n[b]Tools:[\/b] Tinker\u2019s Tools, Land Vehicles","features":"[h3]Class Features: Warlock[\/h3]\r\n[b]Pact Magic:[\/b] Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.\r\n\r\n[b]Cantrips:[\/b] You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.\r\n\r\n[b]Spell Slots:[\/b] The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.\r\n\r\nFor example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.\r\n\r\n[b]Spells Known of 1st Level and Higher:[\/b] At 1st level, you know two 1st-level spells of your choice from the warlock spell list.\r\n\r\nThe Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what\u2019s shown in the table\u2019s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.\r\n\r\n[b]Spellcasting Ability:[\/b] Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.\r\n\r\nSpell save DC = 8 + your proficiency bonus + your Charisma modifier\r\n\r\nSpell attack modifier = your proficiency bonus + your Charisma modifier\r\n\r\n[b]Spellcasting Focus:[\/b] You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.\r\n\r\n[b]Eldritch Invocations:[\/b] In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. A level prerequisite refers to your level in this class.\r\n\r\nAt 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.\r\n\r\nIf an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.\r\n\r\nAgonizing Blast: Prerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.\r\n\r\nArmor of Shadows\r\n\r\nYou can cast mage armor on yourself at will, without expending a spell slot or material components.\r\n\r\nAscendant Step: Prerequisite: 9th level\r\n\r\nYou can cast levitate on yourself at will, without expending a spell slot or material components.\r\n\r\nBeast Speech\r\n\r\nYou can cast speak with animals at will, without expending a spell slot.\r\n\r\nBeguiling Influence\r\n\r\n You gain proficiency in the Deception and Persuasion skills.\r\n\r\nBewitching Whispers: Prerequisite: 7th level\r\n\r\nYou can cast compulsion once using a warlock spell slot. You can\u2019t do so again until you finish a long rest.\r\n\r\nDevil\u2019s Sight: You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.\r\n\r\nDreadful Word: Prerequisite: 7th level\r\n\r\nYou can cast confusion once using a warlock spell slot. You can\u2019t do so again until you finish a long rest.\r\n\r\nEldritch Sight: You can cast detect magic at will, without expending a spell slot.\r\n\r\nEldritch Spear: Prerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, its range is 300 feet.\r\n\r\nEyes of the Rune Keeper\r\n\r\nYou can read all writing.\r\n\r\nFiendish Vigor\r\n\r\nYou can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.\r\n\r\nGaze of Two Minds\r\n\r\nYou can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature\u2019s senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.\r\n\r\nLifedrinker: Prerequisite: 12th level, Pact of the Blade feature\r\n\r\nWhen you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).\r\n\r\nMask of Many Faces\r\n\r\nYou can cast disguise self at will, without expending a spell slot.\r\n\r\nMaster of Myriad Forms: Prerequisite: 15th level\r\n\r\nYou can cast alter self at will, without expending a spell slot.\r\n\r\nMinions of Chaos: Prerequisite: 9th level\r\n\r\nYou can cast conjure elemental once using a warlock spell slot. You can\u2019t do so again until you finish a long rest.\r\n\r\nMire the Mind: Prerequisite: 5th level\r\n\r\nYou can cast slow once using a warlock spell slot. You can\u2019t do so again until you finish a long rest.\r\n\r\nMisty Visions\r\n\r\nYou can cast silent image at will, without expending a spell slot or material components.\r\n\r\nOne with Shadows: Prerequisite: 5th level\r\n\r\nWhen you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.\r\n\r\nOtherworldly Leap: Prerequisite: 9th level\r\n\r\nYou can cast jump on yourself at will, without expending a spell slot or material components.\r\n\r\nRepelling Blast: Prerequisite: eldritch blast cantrip\r\n\r\nWhen you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.\r\n\r\nSculptor of Flesh: Prerequisite: 7th level\r\n\r\nYou can cast polymorph once using a warlock spell slot. You can\u2019t do so again until you finish a long rest.\r\n\r\nSign of Ill Omen: Prerequisite: 5th level\r\n\r\nYou can cast bestow curse once using a warlock spell slot. You can\u2019t do so again until you finish a long rest.\r\n\r\nThief of Five Fates\r\n\r\nYou can cast bane once using a warlock spell slot. You can\u2019t do so again until you finish a long rest.\r\n\r\nThirsting Blade: Prerequisite: 5th level, Pact of the Blade feature\r\n\r\nYou can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\nVisions of Distant Realms: Prerequisite: 15th level\r\n\r\nYou can cast arcane eye at will, without expending a spell slot.\r\n\r\nWhispers of the Grave: Prerequisite: 9th level\r\n\r\nYou can cast speak with dead at will, without expending a spell slot.\r\n\r\nWitch Sight: Prerequisite: 15th level\r\n\r\nYou can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.\r\n\r\n[b]Pact Boon:[\/b] At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\r\n\r\nPact of the Blade: You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see the Weapons section for weapon options). You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.\r\n\r\nYour pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.\r\n\r\nYou can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can\u2019t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.\r\n\r\n[b]Ability Score Improvement:[\/b] When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score above 20 using this feature.\r\n\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.\r\n\r\n[b]Mystic Arcanum (6th level):[\/b] At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.\r\n\r\n[b]Mystic Arcanum (7th level):[\/b] At 13th level, your patron bestows upon you a magical secret called an arcanum. Choose one 7th-level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.\r\n\r\n[b]Mystic Arcanum (8th level):[\/b] At 15th level, your patron bestows upon you a magical secret called an arcanum. Choose one 8th-level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nAt 17th level, you gain a 9th-level warlock spell of your choice that can be cast in this way. You regain all uses of your Mystic Arcanum when you finish a long rest.\r\n\r\n[b]Mystic Arcanum (9th level):[\/b] At 17th level, your patron bestows upon you a magical secret called an arcanum. Choose one 9th-level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nYou regain all uses of your Mystic Arcanum when you finish a long rest.\r\n\r\n[b]Eldritch Master:[\/b] At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.\r\n[hr]\r\n[h3]Subclass Features: Hexblade[\/h3]\r\n[b]Expanded Spell List:[\/b] The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.\r\n\r\nHexblade Expanded Spells\r\n\r\n1st: shield, wrathful smite\r\n\r\n2nd: branding\tsmite,\tmagic\tweapon\r\n\r\n3rd: blink,\telemental\tweapon\r\n\r\n4th: phantasmal\tkiller,\tstaggering\tsmite\r\n\r\n5th: cone\tof\tcold,\tdestructive\twave\r\n\r\n[b]Hex Warrior:[\/b] At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.\r\n\r\nThe influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.\r\n\r\n[b]Hexblade's Curse:[\/b] Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:\r\n\r\n\u2022 You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.\r\n\r\n\u2022 Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.\r\n\r\n\u2022 If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).\r\n\r\nYou can\u2019t use this feature again until you finish a short or long rest.\r\n\r\n[b]Accursed Specter:[\/b] Starting at 6th level, you can curse the soul of a person you slay, temporarily binding it in your service. When you slay a humanoid, you can cause its spirit to rise from its corpse as a specter. When the specter appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the specter, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).\r\n\r\nThe specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife.\r\n\r\nOnce you bind a specter with this feature, you can't use the feature again until you finish a long rest.\r\n\r\n[b]Armor of Hexes:[\/b] At 10th level, your hex grows more powerful. If the target cursed by your Hexblade\u2019s Curse hits you with an attack roll, roll a d6. On a 4 or higher, the attack instead misses you.\r\n\r\n[b]Master of Hexes:[\/b] Starting at 14th level, you can use your Hexblade\u2019s Curse again without resting, but when you apply it to a new target, the curse immediately ends on the previous target.\r\n[hr]\r\n[h3]Background Features: Folk Hero[\/h3]\r\n[b]Defining Event:[\/b] I stood up to a tyrant\u2019s agents.\r\n\r\n[b]Rustic Hospitality:[\/b] Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.\r\n[hr]\r\n[h3]Other Features[\/h3]\r\n[b]Blade Master:[\/b] You master the shortsword, longsword, scimitar, rapier, and greatsword. You gain the following benefits when using any of them:\r\n\r\nYou gain a +1 bonus to attack rolls you make with the weapon.\r\n\r\nOn your turn, you can use your reaction to assume a parrying stance, provided you have the weapon in hand. Doing so grants you a +1 bonus to your AC until the start of your next turn or until you\u2019re not holding the weapon.\r\n\r\nWhen you make an opportunity attack with the weapon, you have advantage on the attack roll.","attackstable":"Name | Bonus | Damage | Type\r\nKeyblade | +6 | 1d8+Cha Mod | Slashing","attacks":"","spellcasting":"[b]Blade Ward[\/b]\r\n[i]Abjuration Cantrip[\/i]\r\nCasting Time: 1 action\r\nRange: self\r\nTarget: single\r\nComponents: V, S\r\nDuration: 1 round\r\nSaving Throw: No\r\nConcentration: No\r\n\r\nYou extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.\r\n\r\n[b]Eldritch Blast[\/b]\r\n[i]Evocation cantrip[\/i]\r\nCasting Time: 1 action\r\nRange: 120 feet\r\nComponents: V, S\r\nDuration: Instantaneous\r\n\r\nA beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.\r\n\r\nAt Higher Levels: The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.\r\n\r\n[b]Armor of Agathys[\/b]\r\n[i]1st-level abjuration[\/i]\r\nCasting Time: 1 action\r\nRange: Self\r\nComponents: V, S, M (a cup of water)\r\nDuration: 1 hour\r\n\r\nA protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage.\r\n\r\nAt Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot level above 1st.\r\n\r\n[b]Comprehend Languages[\/b]\r\n[i]Level 1 Divination (Ritual)[\/i]\r\nCasting time: 1 Action\r\nRange: Self\r\nComponents: V, S, M (a pinch of soot and salt)\r\nDuration: 1 hour\r\n\r\nFor the duration, you understand the literal meaning of any spoken language that you hear. You also understand any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface of which the words are written. It takes about 1 minute to read one page of text. This spell doesn\u2019t decode secret messages in a text or glyph, such as an arcane sigil, that isn\u2019t part of a written language.","traits":"If someone is in trouble, I\u2019m always ready to lend help.","ideal":"[b]Sincerity.[\/b] There\u2019s no good in pretending to be something I\u2019m not. (Neutral)","bond":"I wish my childhood sweetheart had come with me to pursue my destiny.","flaw":"The tyrant who rules my land will stop at nothing to see me killed.","spellbook_0":"","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"","feats":"","cp":"","sp":"","ep":"","gp":"10","pp":"","equipment":"Dungeoneer's Pack, Leather Armor, Tinker's Tools, a shovel, an iron pot, a set of common clothes, a belt pouch","inspiration":"","class_resources":"","hitpoints_current":"10","hitpoints_temp":"0","hitpoints_temp_current":"0","conditions":"","xp":"0","xp_to_next_level":"300","hit_dice_used":"0","spellslot_1":"0","spellslot_2":"0","spellslot_3":"0","spellslot_4":"0","spellslot_5":"0","spellslot_6":"0","spellslot_7":"0","spellslot_8":"0","spellslot_9":"0","tags":"","isShared":"1","templateId":"26","blockId":"50753"}