{"name":"Sceptor","class":"[blocklink:52994] [blocklink:64309]","level":"3 2","background":"Urchin","race":"@[Demons](species:1f7741e7-7eb2-4dcd-801f-94cf2489c858) ","alignment":"Chaotic Evil","ac":"15","initiative":"4","speed":"40 feet","hitpoints":"42","hitdice":"8","hitdicenumber":"5","strength":"14","dexterity":"18","constitution":"15","intelligence":"15","wisdom":"13","charisma":"13","passivewisdom":"11","proficiencybonus":"3","str_save":"2","dex_save":"6","con_save":"2","int_save":"5","wis_save":"1","cha_save":"1","acrobatics":"7","animalhandling":"1","arcana":"2","athletics":"2","deception":"1","history":"2","insight":"1","intimidation":"1","investigation":"2","medicine":"1","nature":"2","perception":"1","performance":"1","persuasion":"1","religion":"2","sleightofhands":"10","stealth":"10","survival":"4","proficiences":"[b]Armor[\/b]: Light armor\r\n[b]Weapons[\/b]: Simple weapons, hand crossbows, longswords, rapiers, shortswords, daggers\r\n[b]Tools[\/b]: Thieves' tools\r\n[br]\r\n@[Wush](language:01b6ae4a-a80f-4d36-a020-e4fdeb17d59b) , @[Aktrino](language:ce26de6f-72b8-4d5b-ad29-249a18c18432)","features":"[h1]Traits[\/h1]\r\nRogue - Proficiency in Dex and Int saving throws\r\nTraveled - Start off with Wush as a language\r\nGreed Demon - Natively speak Aktrino, +1 Con, +1 Cha\r\n[h1]Features[\/h1]\r\n[h2]Stolen Abilities[\/h2]\r\nStill Mind: You gain a +2 bonus on saving throws against spells and effects from the school of enchantment.\r\nDyslexia\r\nDarkvision 10ft.\r\n[h2]Expertise[\/h2]\r\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.\r\n[h2]Sneak Attack[\/h2]\r\nOnce per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.\r\n[h2]Thieves' Cant[\/h2]\r\nDuring your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. In addition, you understand a set of secret signs and symbols used to convey short, simple messages.\r\n[h2]Cunning Action[\/h2]\r\nYour quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.\r\n[h2]Shadow Master[\/h2]\r\nYou can use your bonus action to teleport to an unoccupied space, that you can see, within 60 feet. Both your current location and the destination must be in dim light, darkness, or are at least lightly obscured. You then have advantage on the first melee attack you make before the end of the turn.You may also bond a weapon to yourself, through a 1 hour long ritual. As a bonus action, you can summon the weapon from the shadows or dismiss it into them. A weapon bonded to yourself in this manner also deals 1d6 psychic damage to a target on a hit and this damage increases by to 1d8 at 6th level, 1d10 at 9th level and finally 1d12 at 13th level ","attackstable":"Name | Bonus | Damage | Type\r\nDagger | [roll:1d20+6] | [roll:1d4] | Piercing\r\nShort Sword | [roll:1d20+6] | [roll:1d6] | Piercing","attacks":"Sneak Attack | Advantage | extra [roll:2d6] damage\r\nBonded Dagger | Hit | extra [roll:1d6] psychic damage","spellcasting":"","traits":"","ideal":"","bond":"I deeply love my adopted father Mammon","flaw":"You are dyslexic","spellbook_0":"","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"","feats":"","cp":"0","sp":"","ep":"0","gp":"","pp":"","equipment":"2 Short-swords, 2 daggers, thief's tools, the book Mammon left you, paint, a black hooded cloak, 6 candles, Includes a backpack, a crowbar, a hammer, 10 torches, 2 days of rations, and a waterskin, A small wooden box which is slightly bigger on the inside (stolen)","inspiration":"","class_resources":"","hitpoints_current":"42","hitpoints_temp":"","hitpoints_temp_current":"","conditions":"","xp":"0","xp_to_next_level":"2700","hit_dice_used":"3","spellslot_1":"0","spellslot_2":"0","spellslot_3":"0","spellslot_4":"0","spellslot_5":"0","spellslot_6":"0","spellslot_7":"0","spellslot_8":"0","spellslot_9":"0","tags":"pc","isShared":"on","templateId":"26","blockId":"51643"}