{"name":"Kharzagg the Scourge","class":"Barbarian","level":"4","background":"Tribe Member","race":"Orc","alignment":"Neutral Evil","ac":"20","initiative":"4","speed":"30ft","hitpoints":"52","hitdice":"12","hitdicenumber":"4","strength":"20","dexterity":"18","constitution":"18","intelligence":"12","wisdom":"17","charisma":"13","passivewisdom":"15","proficiencybonus":"2","str_save":"7","dex_save":"4","con_save":"6","int_save":"1","wis_save":"3","cha_save":"1","acrobatics":"4","animalhandling":"5","arcana":"1","athletics":"7","deception":"1","history":"1","insight":"3","intimidation":"3","investigation":"1","medicine":"3","nature":"1","perception":"5","performance":"1","persuasion":"1","religion":"1","sleightofhands":"4","stealth":"4","survival":"5","proficiences":"Light and Medium Armour, Shields, Simple and Martial Weapons, Smith's Tools, Imperial, Ur-Russic, Giant","features":"[justify][b]Relentless Endurance.[\/b] When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.[\/justify][justify][b]Savage Attacks.[\/b] When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.[\/justify][justify][b]Fire of Ur-Russ.[\/b] You count as being adapted to cold climates. However, you also require one and a half times as much food per day.[\/justify][justify][b]Rage.[\/b] [justify]In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:[\/justify][justify][ul][li]You have advantage on Strength checks and Strength saving throws.[\/li][\/ul][\/justify][justify][ul][li]When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.[\/li][\/ul][\/justify][justify][ul][li]You have resistance to bludgeoning, piercing, and slashing damage.[\/li][\/ul][\/justify][justify]If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.[\/justify][justify][b]Unarmoured Defense.[\/b] While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.[\/justify][justify][b]Reckless Attack.[\/b] Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.[\/justify][justify][b]Danger Sense.[\/b] At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.[\/justify][justify][b]Primal Path (Berserker)[\/b][\/justify][justify][ul][li][b]Frenzy[\/b] Starting when you choose this path at 3rd level. You can go into a frenzy when you rage. If you do so. for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends. you suffer one level of exhaustion (as described in appendix A).[\/li][\/ul][\/justify]","attackstable":"[b]Name[\/b] | [b]Attack Bonus[\/b] | [b]Damage[\/b] | [b]Type[\/b]\r\nBattleaxe | [roll: 1d20+7] | [roll: 1d8+5] | Slashing\r\nHandaxes | [roll: 1d20+7] | [roll:1d6+5] | Slashing\r\nJavelins | [roll: 1d20+7] | [roll: 1d6+5] | Piercing","attacks":"Battleaxe (Versatile: [roll: 1d10+5])\r\nHandaxes x2 (Thrown: 20\/60)\r\nJavelins x4 (Thrown: 30\/120)\r\nUnarmed (1+5 Bludgeoning)","spellcasting":"","traits":"[justify]I'm prone to curiously fiddling with things, breaking them, and so on. Also, [\/justify]","ideal":"[justify]Glory and power are my eternal quest. (Any)[\/justify]","bond":"[justify]I am the last of my tribe, and will pass their names into glory.[\/justify]","flaw":"[justify]I answer most things with violence.[\/justify]","spellbook_0":"","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"","feats":"","cp":"","sp":"","ep":"","gp":"","pp":"","equipment":"[justify]Explorer's Pack[\/justify][ul][li]Backback[\/li][\/ul][ul][li]Bedroll[\/li][\/ul][ul][li]Mess Kit[\/li][\/ul][ul][li]Tinderbox[\/li][\/ul][ul][li]10 Torches[\/li][\/ul][ul][li]10 Days of Rations[\/li][\/ul][ul][li]Waterskin[\/li][\/ul][ul][li]50 Feet of Hempen Rope[\/li][\/ul][justify]Hunting Trap[\/justify][justify]Traveler's Clothes[\/justify][justify]Shield[\/justify]","inspiration":"","class_resources":"","hitpoints_current":"52","hitpoints_temp":"","hitpoints_temp_current":"","conditions":"","xp":"","xp_to_next_level":"","hit_dice_used":"","spellslot_1":"","spellslot_2":"","spellslot_3":"","spellslot_4":"","spellslot_5":"","spellslot_6":"","spellslot_7":"","spellslot_8":"","spellslot_9":"","tags":"Villains,Orcs","isShared":"1","templateId":"26","blockId":"56711"}