{"name":"Lotusden Halfling","abilityscores":"+2 Dex, +1 Wis","size":"Small","speed":"25 ft","languages":"Common and Halfling","features":"[h2]Age[\/h2]\r\nA halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.\r\n\r\n[h2]Alignment[\/h2]\r\nMost halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.\r\n\r\n[h2]Lucky[\/h2]\r\nWhen you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.\r\n\r\n[h2]Brave[\/h2]\r\nYou have advantage on saving throws against being frightened.\r\n\r\n[h2]Halfling Nimbleness[\/h2]\r\nYou can move through the space of any creature that is of a size larger than yours.\r\n\r\n[h2]Child of the Wood[\/h2]\r\nYou know the druidcraft cantrip. When you reach 3rd level, you can cast the entangle spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the spike growth spell once with this trait and regain the ability to do so when you finish a long rest. Casting these spells with this trait doesn\u2019t require material components. Wisdom is your spellcasting ability for these spells.\r\n\r\n[h2]Timberwalk[\/h2]\r\nAbility checks made to track you have disadvantage, and you can move across difficult terrain made of nonmagical plants and undergrowth without expending extra movement.","tabledata":"","tags":"","templateId":"23","blockId":"615180","world":"8304d2fa-8e1c-4ad7-9e90-623c55eba34e","folder":"4574","isShared":"on"}