{"name":"Assassino dell' Ombra","race":"Qualunque","profession":"","cr":"9","size":"Medium","languages":"Comune","alignment":"Any","description":"Membro dell'Ombra di Varys","ideals":"","bonds":"","flaws":"","suggested_environments":"","ac":"15 (Armatura di Pelle)","hitpoints":"78 (12d8+24)","strength":"11","dexterity":"16","constitution":"14","intelligence":"14","wisdom":"11","charisma":"10","movement":"29","fly":"","burrow":"","hover":"","swim":"","climb":"","senses":"Passive Perception 13","skills":"Acrobatics +6, Deception +3, Perception +3, Stealth +9","savingthrows":"DEX +6, INT +4","damagevulnerabilities":"","damageresistances":"Poison","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Assassinate: During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.\r\nEvasion: If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.\r\nSneak Attack: Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.\r\nUncanny Dodge: when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.\r\nEvasion: When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.","actions":"Multiattack. The assassin makes two shortsword attacks.\r\n\r\nShortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.\r\n\r\nLight Crossbow. Ranged Weapon Attack: +6 to hit, range 80\/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.\r\n\r\nBombe Stordenti: 2 Usi, Thrown Weapon Attack: +6 to hit, DC 12 tiro salvezza costituzione, Range 30\/60 ft, il bersaglio e chiunque sia adiacente a esso diventa muto e cieco a causa del gas e del lampo prodotti dalla bomba, il bersaglio pu\u00f2 riprovare il tiro salvezza alla fine del proprio turno.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Ombra di Vyris","isShared":"on","templateId":"22","blockId":"666035","world":"ffe1ca19-1edc-4783-95c9-5f9f9902d141","folder":""}