{"name":"Monk (Way of the Four Elements)","overview":"\r\n[table]\r\n[tr]\r\n[th]Level[\/th]\r\n[th]Feature[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td]Disciple of the Elements, Elemental Disciplines: Elemental Attunement, Fangs of the Fire Snake, Fist of Four Thunders, Fist of Unbroken Air, Rush of the Gale Spirits, Shape the Flowing River, Sweeping Cinder Strike, Water Whip.[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]6th[\/td]\r\n[td]Elemental Disciplines: Clench of the North Wind, Gong of the Summit.[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]11th[\/td]\r\n[td]Elemental Disciplines: Flames of the Phoenix, Mist Stance, Ride the Wind.[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]17th[\/td]\r\n[td]Elemental Disciplines: Breath of Winter, Eternal Mountain Defense, River of Hungry Flame, Wave of Rolling Earth.[\/td]\r\n[\/tr]\r\n[\/table]\r\n","hit_dice":"[roll:1d8] per level","hit_points_at_1st_level":"8 + Constitution modifier","hit_points_at_higher_levels":"[roll:1d8] (or 5) + Constitution modifier per level","armor_proficiencies":"No additional armor proficiencies.","weapon_proficiencies":"No additional weapon proficiencies.","tools":"No additional tool proficiencies.","saving_throws":"No additional saving throw proficiencies.","skills":"No additional skills.","starting_equipment":"No additional equipment.","spellcasting":"This subclass gains the ability to cast spells using ki points starting at 3rd level (see [i]Disciple of the Elements [\/i]feature).\r\n[br]\r\n[br]","class_features":"[h4]Disciple of the Elements[\/h4]\r\nWhen you choose this tradition at 3rd level, you learn magical disciplines that harness the power of the four elements. A discipline requires you to spend ki points each time you use it.\r\n[br]You know the Elemental Attunement discipline and one other elemental discipline of your choice, which are detailed in the \u201cElemental Disciplines\u201d section below. You learn one additional elemental discipline of your choice at 6th, 11th, and 17th level.\r\n[br]Whenever you learn a new elemental discipline, you can also replace one elemental discipline that you already know with a different discipline.\r\n[br]The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table.\r\n[br]\r\n[br]\r\n[h4]Spells & Ki Points[\/h4]\r\n[table]\r\n[tr]\r\n[th]Level[\/th]\r\n[th]Maximum Ki Points for a Spell[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]5th - 8th[\/td]\r\n[td]3[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9th - 12th[\/td]\r\n[td]4[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]13th - 16th[\/td]\r\n[td]5[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]17th - 20th[\/td]\r\n[td]6[\/td]\r\n[\/tr]\r\n[\/table]\r\n[br]\r\n[h4]Elemental Disciplines[\/h4]\r\nThe elemental disciplines are presented in alphabetical order. If a discipline requires a level, you must be that level in this class to learn the discipline.\r\n[ul]\r\n[li][b][i]Breath of Winter.[\/i][\/b] You can spend 6 ki points to cast [i]cone of cold[\/i]. (17th Level Required)[\/li]\r\n[li][b][i]Wave of Rolling Earth.[\/i][\/b] You can spend 6 ki points to cast [i]wall of stone[\/i]. (17th Level Required)[\/li]\r\n[li][b][i]Elemental Attunement.[\/i][\/b] You can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice: Create a harmless, instantaneous sensory effect related to air, earth, fire, or water; Instantaneously light or snuff out a fire; Chill or warm up to 1 pound of nonliving material for up to 1 hour; Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.[\/li]\r\n[li][b][i]Eternal Mountain Defense.[\/i][\/b] You can spend 5 ki points to cast [i]stoneskin[\/i], targeting yourself. (17th Level Required)[\/li]\r\n[li][b][i]Fangs of the Fire Snake.[\/i][\/b] When you use the Attack action on your turn, you can spend 1 ki point to cause tendrils of flame to stretch out from your fists and feet. Your reach with your unarmed strikes increases by 10 feet for that action, as well as the rest of the turn. A hit with such an attack deals fire damage instead of bludgeoning damage, and if you spend 1 ki point when the attack hits, it also deals an extra [roll:1d10] fire damage.[\/li]\r\n[li][b][i]Fist of the Four Thunders.[\/i][\/b] You can spend 2 ki points to cast [i]thunderwave[\/i].[\/li]\r\n[li][b][i]Fist of Unbroken Air. [\/i][\/b]You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 2 ki points and choose a creature within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes [roll:3d10] bludgeoning damage, plus an extra [roll:1d10] bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don\u2019t push it or knock it prone.[\/li]\r\n[li][b][i]Flames of the Phoenix.[\/i][\/b] You can spend 4 ki points to cast [i]fireball[\/i]. (11th Level Required)[\/li]\r\n[li][b][i]Gong of the Summit.[\/i][\/b] You can spend 3 ki points to cast [i]shatter.[\/i] (6th Level Required)[\/li]\r\n[li][b][i]Mist Stance.[\/i][\/b] You can spend 4 ki points to cast [i]gaseous form[\/i], targeting yourself. (11th Level Required)[\/li]\r\n[li][b][i]Ride the Wind. [\/i][\/b]You can spend 4 ki points to cast [i]fly[\/i], targeting yourself. (11th Level Required)[\/li]\r\n[li][b][i]River of the Hungry Flame.[\/i][\/b] You can spend 5 ki points to cast [i]wall of fire[\/i]. (17th Level Required)[\/li]\r\n[li][b][i]Rush of the Gale Spirit. [\/i][\/b]You can spend 2 ki points to cast gust of wind.[\/li]\r\n[li][b][i]Shape the Flowing River.[\/i][\/b] As an action, you can spend 1 ki point to choose an area of ice or water no larger than 30 feet on a side within 120 feet of you. You can change water to ice within the area and vice versa, and you can reshape ice in the area in any manner you choose. You can raise or lower the ice\u2019s elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can\u2019t exceed half the area\u2019s largest dimension. For example, if you affect a 30-foot square, you can create a pillar up to 15 feet high, raise or lower the square\u2019s elevation by up to 15 feet, dig a trench up to 15 feet deep, and so on. You can\u2019t shape the ice to trap or damage a creature in the area.[\/li]\r\n[li][b][i]Sweeping Cinder Strike.[\/i][\/b] You can spend 2 ki points to cast [i]burning hands[\/i].[\/li]\r\n[li][b][i]Water Whip.[\/i][\/b] You can spend 2 ki points as an action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes [roll:3d10] bludgeoning damage, plus an extra [roll:1d10] bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don\u2019t pull it or knock it prone.[\/li]\r\n","subclass_options":"This is one of the subclasses available to Monks. For other subclasses, see [blocklink: 686480].","table_data":"","source":"Player's Handbook p80","jsondata":"","tags":"#Subclass, #MonkSubclass, #PHBSubclass","isShared":"on","templateId":"5460","blockId":"688012","world":"dcc8ae1c-50a2-4061-8679-6b9709292fc7","folder":"5491"}