{"name":"Slave Collar Mark 1.","type":"Futuristic","attunement":"","properties":"Light, special features","armortype":"None","ac":"","strengthrequirement":"","stealthdisadvantage":"1","weapontype":"None","damage":"","secondarydamage":"","damagetype":"None","range":"","description":"[left]The collars come in many shapes and size pending on who they are made for but the most common are metal collars with a locking mechanism wired to an explosive charge that goes of if the collar is tampered with or if they do not receive an all-clear signal from a slave collar transmitter tower linked to a Holo-terminal, they also come extra built-in functions depending on the model of the collar. [\/left]\r\n[br]\r\n[left]The Mark One (also known as the training collar) is the common choice of slave seller who are moving a common humanoid stock and the choice of a slave owner who plans to keep this slave isolated most of the time or uses them in bulk where lose of the slave is acceptable. Mark ones come with the following features, [b]Pain modual[\/b], [b]Drug injector[\/b], [b]basic programming[\/b], [b]seeker mode[\/b], [b]basic level package 1[\/b] and [b]basic Anti-hack protection[\/b].","rarity":"Common","cost":"100 credits (50 gold)","weight":"10 lbs","source":"DnD 5e SRD","image":"286759","tabledata":"Features|Abilities\r\nPain Modual|Inflicts 1d4 necrotic damage that cannot be resisted per round and applies 1 level of exhaustion or does 1d4 lightning damage and does not kill the person only dropping them to 0.\r\nDrug injector|The collar contains two needs that can inject the person with two different kinds of drugs, the collars can hold up to 6 charges of drugs per needle (comes with 6 charges of Rage and 6 charges of Happy times for a medium size humanoid).\r\nBasic Programming|allows up to 5 functions to be programmed into the collar so they will activate them self on the time you set (for example program the collar to explode if the person does not check in every 6 hours) up to a 24-hour window.\r\nSeeker modual|Glows and hums in the dark making it hard for the person to hide (grants disadvantage on stealth checks to hide in the dark).\r\nBasic anti-hack|DC 14 check to hack the master datapad.\r\nBasic level package| 15-mile radius signal detection area, 2d6 x3 critical force shape charge explosive pack, the master datapad programs, and a 1-mile radius tracking bug.\r\n\r\n","tags":"Slavery","isShared":"1","templateId":"18","blockId":"69375"}