{"name":"Hymantid ","abilityscores":"Dex +2","size":"Large","speed":"30ft","languages":"You can speak, read, and write common. And communicate with other insectoids via your antennae pheromones.","features":"Alignment.\u00a0Insectoids, due to their insect minds, are almost always lawful. The nuetral, evil, or good aspect is determined by the queen alignment.\r\n\r\nDarkvision.\u00a0You can see in\u00a0dim light\u00a0within 60 feet of you as if it were\u00a0bright light, and in\u00a0darkness\u00a0as if it were\u00a0dim light. You can't discern color in\u00a0darkness, only shades of gray.\r\n\r\nMultifooted.\u00a0Insectoids are very hard to trip, having so many legs. You have\u00a0advantage\u00a0saving throws against being knocked\u00a0prone.\r\n\r\nCompound Eyes.\u00a0Your eyes are amazingly good preceptors. You are proficient in the\u00a0Perception\u00a0skill.\r\n\r\nSwarm Mentality.\u00a0You have\u00a0advantage\u00a0on\u00a0attack rolls\u00a0against a creature if at least one of your species is within 5 feet of you and the ally.\r\n\r\nSerrated Claws.\u00a0You sport a pair of sharp jagged claws that you can use to cleave enemies as an unarmed strike. Your claws deals 1d6 slashing damage, and increases in damage when you reach 5th level (1d8), 11th level (1d10), and 17th level (1d12).\r\n\r\nSting.\u00a0Melee Weapon Attack:\u00a0+5 to hit, reach 5 ft., one target.\u00a0Hit:\u00a01 piercing damage, and the target must make a DC 15\u00a0Constitution\u00a0saving throw, taking 3 (1d8) poison damage on a failed save, or half as much damage on a successful one.\r\n\r\nExtra set. The Hymantids have two sets of arms, able to hold two polearm weapons or two single handed and cast spells or hold other objects.","tabledata":"","tags":"","isShared":"on","templateId":"23","blockId":"708782","world":"5990ce16-18f6-432b-a6d9-6370703fa397","folder":""}