{"name":"Warlock (Fiend Patron)","overview":"\r\n[table]\r\n[tr]\r\n[th]Level[\/th]\r\n[th]Feature[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]1st[\/td]\r\n[td]Extended Spell List, Dark One's Blessing[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]6th[\/td]\r\n[td]Dark One's Own Luck[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]10th[\/td]\r\n[td]Fiendish Resilience[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]14th[\/td]\r\n[td]Hurl Through Hell[\/td]\r\n[\/tr]\r\n[\/table]\r\n","hit_dice":"[roll:1d8] per level","hit_points_at_1st_level":"8 + Constitution modifier","hit_points_at_higher_levels":"[roll:1d8] + Constitution modifier per level","armor_proficiencies":"No additional armor proficiencies.","weapon_proficiencies":"No additional weapon proficiencies.","tools":"No additional tool proficiencies.","saving_throws":"No additional saving throw proficiencies.","skills":"No additional skill proficiencies.","starting_equipment":"No additional equipment.","spellcasting":"[h4]Extended Spell List[\/h4]\r\nThe Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.\r\n[br]\r\n[br]\r\n[table]\r\n[tr]\r\n[th]Spell Level[\/th]\r\n[th]Spells[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]1st[\/td]\r\n[td]Burning Hands, Command[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]2nd[\/td]\r\n[td]Blindness\/Deafness, Scorching Ray[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td]Fireball, Stinking Cloud[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]4th[\/td]\r\n[td]Fire Shield, Wall of Fire[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td]Flame Strike, Hallow[\/td]\r\n[\/tr]\r\n[\/table]\r\n[br]","class_features":"[h4]Dark One's Blessing[\/h4]\r\nStarting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).\r\n[br]\r\n[br]\r\n[h4]Dark One's Own Luck[\/h4]\r\nStarting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.\r\n[br]Once you use this feature, you can't use it again until you finish a short or long rest.\r\n[br]\r\n[br]\r\n[h4]Fiendish Resilience[\/h4]\r\nStarting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.\r\n[br]\r\n[br]\r\n[h4]Hurl Through Hell[\/h4]\r\nStarting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.\r\n[br]At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes [roll:10d10] psychic damage as it reels from its horrific experience.\r\n[br]Once you use this feature, you can't use it again until you finish a long rest.","subclass_options":"This is one of the subclasses available to Warlocks. For other subclasses, see [blocklink:733040].","table_data":"","source":"","jsondata":"","tags":"#Subclass, #WarlockSubclass, #PHBSubclass","isShared":"on","templateId":"5460","blockId":"736029","world":"dcc8ae1c-50a2-4061-8679-6b9709292fc7","folder":"5491"}