{"name":"Tssrrn","abilityscores":"+2 DEX, +1 CHA","size":"Medium","speed":"30 ft \/ Swim 30 ft","languages":"Common, Draconic","features":"[b]Innate spellcasting[\/b] (CHA) \/ Does not need components\r\n[ul]\r\n[li]You know the Shape Water cantrip[\/li]\r\n[li]At L3 3rd level, you learn Create or Destroy Water and can cast it as a 2nd-level spell once with this trait per long rest.[\/li]\r\n[\/ul]\r\n[b]Amphibious[\/b]: You can breathe water as well as air\r\n\r\n[b]Prehensile tail:[\/b] You can hold and manipulate small objects with your tail. You can do anything allowed by the Mage Hand cantrip [TODO: Expand this], but your tail's range is only 5'.\r\n[ul]\r\n[li]Some Tssrrn learn to fight with a specially-made tail-blades. This is treated as fighting with an off-hand weapon, and when using a bonus action for Two-Weapon Fighting a Tssrrn character may attack with a tail-weapon in addition to or instead of making an attack with a weapon in their off-hand. A weapon designed as a tail-blade must be made by somebody knowledgeable in Tssrrn fighting styles and typically costs twice as much as a regular weapon of its type, and a magic tail-blade counts as one level of rarity higher than its hand-held counterpart. A weapon held in the tail must have the Light property, even if the character is otherwise able to ignore this restriction when using Two-Weapon Fighting (such as with the Dual Wielder feat).[\/li]\r\n[\/ul]\r\n","tabledata":"","tags":"dragonkin","templateId":"23","blockId":"759775","world":"f7194241-36b1-45b1-99ea-710b9aa9ee0b","folder":"","isShared":"on"}