{"name":"Lynx Stormshire","race":"Elf (High)","profession":"Hunter of Uller","cr":"8","size":"Medium","languages":"Common, Elvish, Celestial, Undead, Abyssal","alignment":"Neutral","description":"Lynx Stormshire was very fixed with archery as a child. When she was nearing adolescence, Uller (God of Archery) visited her in a vision and sent her on a journey across Venix. When she reached the destination, she was faced with Uller himself. He offered her his aid if she went on a quest for him. Lynx was required to hunt down the beast known as Xinth. Xinth was a nasty monstrosity and would eventually become the archenemy of Lynx. Lynx managed to injure Xinth but she failed Uller's objective. Uller, however, knew there was no possible way Lynx could possibly eliminate Xinth without the proper training. Uller granted Lynx the title of \"Hunter of Uller\" when Lynx proved to Uller that she was ready. It has been her quest and will be until she takes Xinth down.\r\n\r\nLynx is a beautiful High Elf. She has flowing snow white hair that stretches down to her middle back. She stands about 5'7\" and is almost 178 years old. Lynx has deep purple eyes. Her skin is a light tan. Lynx specializes in archery but can be intimidating in melee combat.\r\n\r\n\r\n\r\n\r\n\r\n\r\n","ideals":"We must help bring about the changes the gods are constantly working in the world.","bonds":"I have devoted my life to Uller and I never plan to change that.","flaws":"I missed a shot on my greatest enemy. From then on, I never let myself live that down.","suggested_environments":"","ac":"16","hitpoints":"47","strength":"18","dexterity":"20","constitution":"14","intelligence":"18","wisdom":"12","charisma":"9","movement":"30","fly":"0","burrow":"0","hover":"0","swim":"15","climb":"9","senses":"Darkvision (60 Feet), Pass Wisdom(Perception) 17","skills":"DEX\r\nAcrobatics\r\n\r\n+\r\n5\r\nWIS\r\nAnimal Handling\r\n\r\n+\r\n7\r\nINT\r\nArcana\r\n\r\n+\r\n2\r\nSTR\r\nAthletics\r\n\r\n+\r\n3\r\nCHA\r\nDeception\r\n\r\n+\r\n2\r\nINT\r\nHistory\r\n\r\n+\r\n2\r\nWIS\r\nInsight\r\n\r\n+\r\n4\r\nCHA\r\nIntimidation\r\n\r\n-\r\n1\r\nINT\r\nInvestigation\r\n\r\n+\r\n2\r\nWIS\r\nMedicine\r\n\r\n+\r\n4\r\nINT\r\nNature\r\n\r\n+\r\n2\r\nWIS\r\nPerception\r\n\r\n+\r\n7\r\nCHA\r\nPerformance\r\n\r\n-\r\n1\r\nCHA\r\nPersuasion\r\n\r\n-\r\n1\r\nINT\r\nReligion\r\n\r\n+\r\n2\r\nDEX\r\nSleight of Hand\r\n\r\n+\r\n5\r\nDEX\r\nStealth\r\n\r\n+\r\n8\r\nWIS\r\nSurvival\r\n\r\n+\r\n7","savingthrows":"STR +6, DEX +8","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"Spellcasting Ability: WIS\r\nSave DC: 15\r\nSpell ATK Bonus: +7\r\n-----------------------------------------------------------------------------------------------------------------\r\nSpell Slots:\r\n1st:\r\n[table][tr][td][\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td][\/td][\/tr][\/table]\r\n2nd:\r\n[table][tr][td][\/td]\r\n[td][\/td][\/tr][\/table]\r\n\r\n3rd:\r\n\r\n4th:\r\n5th:\r\n-------------------------------------------------------------------------------------------------------------------------\r\nKnown Spells: 4\r\n[i]Longstrider[\/i]\u00a0(1st)\r\n[i]Hunter's Mark[\/i]\u00a0(1st)\r\n[i]Pass without Trace[\/i]\u00a0(2nd)\r\n[i]Locate Object [\/i](2nd)\r\n","atwill":"[i]Cantrip[\/i]","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i][u]Favored Enemy[\/u][\/i][\/b]\r\nYou have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\r\nBeasts\r\nBeasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language.\r\n\r\nUndead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse.\r\n\r\n[b][i][u]Natural Explorer[\/u][\/i][\/b]\r\nYou have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn\u2019t slow your group\u2019s travel, your group can\u2019t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.\r\n[b]Forest[\/b]\r\nYou are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.\r\n\r\n[b]Swamp[\/b]\r\nYou are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.\r\n\r\n[b][i][u]Primeval\u00a0[\/u][\/i][\/b][b][i][u]Awareness[\/u][\/i][\/b]\r\nAs an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn\u2019t reveal the creatures\u2019 location or number.\r\n\r\n","actions":"Longbow\r\nRanged Weapon\r\n150(600)\r\n+10\r\n1d8+5\r\nMartial, Ammunition, Heavy, Range, Two-Handed, Range (150\/600)\r\nUpvote\/Downvote\r\n\r\nShortsword\r\nMelee Weapon\r\n5ft.\r\nReach\r\n+8\r\n1d6+5\r\nMartial, Finesse, Light\r\nUpvote\/Downvote\r\n\r\nShortsword\r\nMelee Weapon\r\n5ft.\r\nReach\r\n+8\r\n1d6+5\r\nMartial, Finesse, Light\r\n\r\nUnarmed Strike\r\nMelee Attack\r\n5ft.\r\nReach\r\n+7\r\n5","reactions":"Opportunity attack","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"22","blockId":"792439","world":"b6e0e3ca-aa7b-44f0-925e-f55f8a6f3c78","folder":"","isShared":"on"}