{"name":"Divine Kin Lizardfolk","abilityscores":"+2 to one ability score and +1 to any other.","size":"Medium","speed":"30 ft","languages":"[b]Age[\/b]. Divine Kin Lizardfolk reach maturity around age 25 and rarely live longer than 250 years.\r\n\r\n[b]Size[\/b]. Divine Kin Lizardfolk are a slightly bigger than other lizardfolk.\r\n\r\n[b]Alignment.[\/b] Most Divine Kin lizardfolk are Lawful Good. They see great importance in protecting society and civilizations. \r\n\r\n[b]Languages.[\/b] You can speak, read, and write Common, Lizardfolk, and Celestial.\r\n\r\n[b]Darkvision[\/b]. Divine Kin Lizardfolk have a Darkvision of 60 ft.\r\n\r\n[b]Divine Protection. [\/b]Divine Kin Lizardfolk have resistance to fire and radiant damage.\r\n\r\n\r\n[b]Bite Attack[\/b]. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.\r\n\r\n [b]Forgers of Bonds.[\/b] You gain proficiency in Smith's Tools and Persuasion. \r\n\r\n[b]Hold Breath[\/b]. You can hold your breath for up to 15 minutes at a time.\r\n\r\n[b]Natural Armor.[\/b] You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.\r\n","features":"","tabledata":"","tags":"","isShared":"on","templateId":"23","blockId":"809418","world":"697a3598-caf9-4e55-a9ee-8f108ec46a36","folder":""}