{"name":"Zone of Truth","spell_level":"2-level","school":"Enchantment","classes":"","casting_time":"1 action","range":"60 feet","duration":"10 minutes","components":"V, S","materials":"","spell_description":"You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.\r\n[br]\r\n\r\nAn affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.","higher_levels":"","source":"PHB","tags":"spell, 2nd","templateId":"3000","blockId":"944073","world":"90638b0d-5a17-4086-9881-f09003385032","folder":"12681","isShared":"on"}