Canids have inherited traits from canines and wolves. Like Felids, they have had thousands of years of exposure to Genii and are similar to humans in height and build but are typically more lithe and flexible. Their facial features have a slight bestial cast, often with large eyes and pointed ears; most canids also have prominent canine teeth and their body hair is thicker and fur-like. While a canid's appearance might remind an onlooker of an animal, they remain clearly identifiable as Anivails even when at their most feral.
Canids fall into three categories:
Anivails have been genetically mutated over generations from exposure to the Aureum of the nature spirits they worship. Close contact to their magic and blessings from Genii have bestowed them with animalistic traits that have developed over thousands of years of evolution.
| Beast Senses. You have proficiency in Perception and You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey. |
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| Natural Weapons. Your Animal Aspect manifests as teeth, claws, horns, stinger, or some other body part that animals use to defend themselves. You gain a natural weapon that you are proficient with that deals 1d4 of either bludgeoning, piercing, slashing, poison, or acid damage. Once chosen you cannot change your natural weapon. |
| Subrace. Every anivails connection to nature manifests as an Animal Aspect. Because animals can come in all shapes and sizes, Anivail come in a great variety of forms. Select one of the following sub-races to develop as your Animal Aspect. Remember, Animal Aspects not only influence your physiology, they also impact your personality. |
For the most part, anivails bear a striking resemblance to humans, in both form and function. But for most, it is easy to differentiate between the two because every anivail has an Animal Aspect. Every anivail is born with a deep connection to the beasts of the world, which each embodies in their Aspect, giving each Faunus traits of a specific beast. Animal aspects always manifest themselves physically, giving an Anivail one or more body parts reminiscent of their bonded animal, such as cat ears, monkey tails, deer antlers, chameleon skin, and so forth. Aspects also manifest in more minor ways, such as eye color and shape, general hairiness, or sharp teeth. Even personality is determined in some form by aspect; aspects of prey species are often shy and meek, those of bulls are often brash, and those of cats are independent and aloof.
You have the pointed ears of a wolf and fluffy wolf's tail.
| Ability Score Increase. Your Strength score increases by 2 |
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| Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. |
| Keen Smell and Hearing. Wolves have a good sense of smell and hearing, thus you have proficiency in the Perception skill. |
| Pack Tactics. You have advantage on an attack roll against a creature if at least one of the your allies is within 5 ft. of the creature and the ally isn't incapacitated. |
You have a variety of dog ears to pick from in addition to their wide variety of different tails, appearing like the breed you are.
| Ability Score Increase. Your Charisma score increases by 2 |
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| Alpha Dog. You are inspiring and a natural leader. You know the guidance cantrip. Additionally, you can cast heroism using Charisma as your spellcasting ability modifier. You regain the use of this feature when you complete a long rest. |
| Keen Senses. Dogs have good hearing and a sense of smell, you have proficiency in the Perception skill. |
| Puppy Dog Eyes. No one can withstand your puppy dog eyes. You gain proficiency in the Persuasion skill. |
Though not true canidae, vulpin are often classified with their distant cousins. You have the pointed ears of a fox and their bushy tail.
| Ability Score Increase. Your Charisma score increases by 2 |
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| Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. |
| Fox Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. |
| Foxy. Your foxy demeanor makes you hard to resist, before making a Charisma based skill check you can choose to grant yourself advantage. You regain usage of this feature when you complete a long rest. |
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