Armor (Heavy)
Legendary The Ritual of Spite
Critical Nullification
While wearing the Armor of Hate, any critical hit against you becomes a normal hit. The divine nature of Divinium prevents fate itself from tipping the scales against you.
Revenge Damage
When a creature hits you with a melee attack, they take half the damage dealt to you as necrotic damage.
This effect bypasses resistance to necrotic damage but does not bypass immunity. The runes on the armor flare blood-red with each hit, feeding on the hatred and pain caused by the blow.
Aura of Hatred
The armor exudes an aura of vengeful energy in a 10-foot radius.
All hostile creatures (excluding allies) within this aura must succeed on a DC 18 Wisdom saving throw at the start of their turn or become frightened for 1 minute. A frightened creature can repeat the save at the end of its turns, ending the effect on a success.
If a creature succeeds on the saving throw, it becomes immune to the aura for 24 hours.
Vengeful Will
When you are reduced to 0 hit points but not killed outright, the armor releases a pulse of dark energy.
All creatures within a 20-foot radius must make a DC 18 Constitution saving throw or take 6d10 necrotic damage.
On a successful save, they take half damage.
After this explosion, you are stabilized at 1 hit point, but you gain 2 levels of exhaustion as the armor drains your lifeforce to keep you alive.
Armor of the Spiteful
When you receive damage from a melee weapon attack, you may use your reaction to mark the attacker with the Mark of Vengeance.
For the next minute, the attacker takes an additional 2d10 necrotic damage each time they deal damage to any target.
This ability can be used 3 times per long rest.
Enhanced Properties (Post-Attunement)
Manifestation of Hate
When attuned to the Armor of Hate, you gain the ability to summon and wield the power of pure, unbridled hatred.
Once per day, you can activate this ability as an action, transforming into an Avatar of Hate for 1 minute. While in this form, you gain the following benefits:
- Frightening Presence: Creatures of your choice within 30 feet must succeed on a DC 20 Wisdom saving throw or be frightened for the duration.
- Unyielding Fury: Your weapon attacks deal an additional 2d10 necrotic damage, and all attacks you make have advantage.
- Relentless Avenger: If you reduce a creature to 0 hit points during this form, you regain 10 hit points.
- Immovable Will: You have advantage on all saving throws while in this form.
Hatred Unleashed
While attuned to the armor, you can now use Vengeful Will twice per long rest instead of once.
The pulse of energy now deals 8d10 necrotic damage and no longer causes you to gain exhaustion.
The Unyielding Bulwark
While attuned to the armor, you become immune to the following conditions: charmed, frightened, and paralyzed.
You gain proficiency in Strength saving throws.
Special Ability: Wrathful Retribution
Once per long rest, you can call upon the full power of the Armor of Hate.
Activation: As a bonus action, you ignite the power of pure malice within the armor. Your eyes glow a fierce red, and all creatures around you feel the suffocating weight of your unrelenting hatred.
Effect: For the next 1 minute, you gain the following benefits:
- Revenge Made Manifest: Every attack you take deals maximum damage on a hit, rather than rolling damage dice.
- Echo of Hatred: If an enemy within 20 feet of you deals damage to you, they take that exact same damage in return, with no saving throw.
- Inevitable Grudge: You automatically succeed on saving throws against being charmed, frightened, or stunned.
When the effect ends, you gain 4 levels of exhaustion as the armor drains every ounce of your willpower.
Curse
Eternal Grudge
Each dawn, you must make a DC 18 Wisdom saving throw.
On a failed save, you gain a level of corruption, which manifests as uncontrollable outbursts of rage and distrust.
After gaining 3 levels of corruption, you become permanently hostile to anyone you perceive as a threat, including allies. This curse can only be removed through divine intervention or Wish.
Unquenchable Rage
While attuned, you cannot willingly make decisions or take actions that involve forgiveness or compromise.
If you attempt to make peace, you must succeed on a DC 20 Wisdom saving throw or instead be compelled to escalate the conflict.
The Armor of Hate is a malevolent suit of black plate armor forged from Divinium, a divine and indestructible metal said to be the exclusive craft of the gods. This artifact radiates an aura of unrelenting malice, inspiring fear and awe in those who behold it. The armor's jagged edges and intricate carvings of vengeful deities seem almost alive, shifting subtly with the wearer's heartbeat. Its surface absorbs all light, reflecting only the faint glow of blood-red runes that pulse in sync with its wearer's growing hatred.
The Armor of Hate is more than a suit of armor — it is a conduit for the wearer's rage and a reflection of their unyielding grudge. It amplifies the hatred of its wielder, feeding on their anger, and using that fury as a weapon against their enemies. Those who wear it become champions of vengeance, but at the cost of their soul.
| Type |
AC |
STR Req. |
Stealth Dis. |
| Heavy |
20 |
|
Yes |