Dustriders
None
Combat Speed - While in vehicular combat, the drones have a top speed of 60mph and can accelerate or decelerate to 60 mph in one turn. Swarm - Attacks against the swarm using melee are with Disadvantage. The Drone Swarm has Disadvantage on saving throws against explosives.
Non-Lethal Ranged Attack - When commanded to, the Drone Swarm may take an Attack action, dealing 2d10 Lightning damage to a chosen target within 90 feet of it as a ranged weapon attack. The attack roll is 8 + the user's Proficiency Bonus + the user's Intelligence Modifier. The number of attacks is inherited from the user or operator. On a successful attack, a target cannot use its Reaction until the start of the operator's next turn. Non-Lethal Swarm Attack - When commanded to, the drone swarm moves into a space and attacks all hostile targets inside of that space. If a target drops to 0 HP it is unconscious and stable. The drone swarm will occupy a space and deal 4d10 Lightning damage to all targets inside of its 10-foot radius. See the Drone Launcher's save DC for the challenge rating and saving throw type. Lethal Ranged Attack - When commanded to, the Drone Swarm may take an Attack action, dealing 2d10 Lightning damage to a chosen target within 90 feet of it as a ranged weapon attack. The attack roll is 8 + the user's Proficiency Bonus + the user's Intelligence Modifier. The number of attacks is inherited from the user or operator. On a successful attack, a target cannot use its Reaction until the start of the operator's next turn. Lethal Swarm Attack - When commanded to, the drone swarm moves into a space and attacks all hostile targets inside of that space. If a target drops to 0 HP it is unconscious and stable. The drone swarm will occupy a space and deal 4d10 Lightning damage to all targets inside of its 10-foot radius. See the Drone Launcher's save DC for the challenge rating and saving throw type. Stun - When commanded to, the Drone Swarm expends its available energy to attempt to stun all targets in its space as an Attack action. Each target must make a Constitution saving throw against the operator's Drone Launcher DC. On a failed save, a target is stunned until the end of your next turn. On a successful save, a target is not stunned. The Drone Swarm that executed this command must then return to the launcher. Target Lock - The drone swarm provides targeting assists against a chosen target, granting Advantage on attack rolls to the user and their allies until the start of the user's next turn.
Defend - The drone swarm moves to intercept and receive an attack instead of you or one of your allies until the start of the operator's next turn as its Reaction. It has up to 90 feet of movement to intercept.