Dustriders
Da Jinshu Industries - 大金属 - YMQ-38 铀铆钉枪-38 Depleted Uranium Spike Driver
Weapon
Common
Mods
Accessories
Foregrip
Magazine
Sight
Magazine Size: 8 (every D10 counts as one shot)
Cartridge: DU-38 15mm Spike
Maneuvers
Aimed Shot: Fire one shot with a +5 bonus to hit as an attack before moving on your turn.
Special Maneuvers
Stabilized Shot - Before moving on your turn, reduce your movement to 0 to give yourself advantage on a ranged attack with this weapon.
Called Shot - Designate a specific body part to hit as an attack and deal specific conditions to the target. Once you have successfully made an attack using this maneuver, you may use it again after finishing a short or long rest.
Torso: The target is dazed until the start of your next turn
Arms: You impose disadvantage on all attacks made by the target until the start of your next turn
Legs: You hamstring an opponent and reduce their movement by half until the start of your next turn
Special Properties
Armor Piercing IV
Anti-Armor - Deals unmitigated damage to Constructs, Robotics, and Vehicles.
Heavy
Heavy Rounds - This weapon deals double the rolled damage to Poise.
Pinning - If more than half the target's remaining HP damage is dealt in a single attack, the target is launched in a straight line away from you up to 30 feet away and takes falling damage for every 10 feet the target was pushed back if it gets pinned to a surface. The creature must be medium or smaller for this effect to work. If no vertical surface is available, the target is only pushed up to 30 feet in a straight line away from you. If pinned to a surface, the target will be Restrained until the start of your next turn.
Pyrophoric - This weapon deals 1d10 fire damage in a 5 foot radius around its impact point on a successful attack, dealing the rolled damage to the first target hit and half the rolled damage to all other nearby targets. Any flammable objects, worn or otherwise, are ignited and start Burning, taking 1d10 Fire damage per turn until the condition is ended.
Loading: Uses a Bonus Action to load 4 rounds, and an Action to reload completely.
Jamming: On a critical failure, roll a 1D10, if it lands on a 1, the weapon is jammed and requires a Bonus Action (D&D5E) or an action point (PF2E) to clear the jam
Weight: 30
Handling: 2-handed
The YMQ-38 is one of the few fully kinetic examples of Reng Shue firearms. It is effectively designed as an anti-tank weapon that launches a fin stabilized discarding sabot cartridge, which launches depleted uranium spikes roughly 15mm in diameter and 10cm long. Much like most recoilless rifles, fires from an over-the-shoulder position, but functions similarly to an autocannon in its feeding mechanism. Upon impact, the spike disintegrates into uranium dust which can easily ignite thanks to its pyrophoric properties. Working the uranium into usable spikes is a difficult process. This heavy weapon is especially dangerous versus anything flammable.
| Type |
Damage |
Damage |
Range |
| Martial Ranged |
2d10 |
Piercing |
450/540 |
Weight: 30 lbs