| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| +0 | Strength | |
| +5 | Dexterity | |
| +6 | Constitution | |
| -2 | Intelligence | |
| +2 | Wisdom | |
| +14 | Charisma |
| +5 | Acrobatics | DEX | |
| +2 | Animal Handling | WIS | |
| +1 | Arcana | INT | |
| +0 | Athletics | STR | |
| +9 | Deception | CHA | |
| -3 | History | INT | |
| +5 | Insight | WIS | |
| +9 | Intimidation | CHA | |
| -2 | Investigation | INT |
| +0 | Medicine | WIS | |
| -2 | Nature | INT | |
| +2 | Perception | WIS | |
| +9 | Performance | CHA | |
| +14 | Persuasion | CHA | |
| -2 | Religion | INT | |
| +5 | Sleight of Hand | DEX | |
| +5 | Stealth | DEX | |
| +4 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Wand Of Secrets | +0 | STR | |||
| Reveals secret doors and traps within 30ft | |||||
| Immovable Rod | +0 | STR | |||
| This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. | |||||
| Light Crossbow | +0 | STR | 1d8 | piercing | |
| Ranged weapon (simple, light crossbow) Range: 80/320 | |||||
Crystal Carver's Tools, Ever Freezing Mug, Immovable Rod, Wand Of Secrets, Light Crossbow, 50GP Diamond, 1 8d4+8 Healing Potion, 1 Potion Hill Giant Strength (Learned to make potion)
Draconic, Common, Elvish, Fern
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.