Dustriders
Daab-Song-Mue - ดาบสองมือ
Weapon
Uncommon
Mods
Blade
Hilt
Special Maneuvers
Disarming Strike - As a Bonus Action after making a successful attack, you may attempt to force your opponent to drop their weapon. Your target must succeed on a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Dexterity Modifier or have their weapon flung to a point of your choosing within 10 feet.
Feint - Make a shimmering motion with the weapon in your main hand against an opponent in melee range as a Bonus Action to goad them into attacking more predictably. The target must make a Wisdom saving throw against a DC equal to 8 + Your Proficiency Bonus + Dexterity modifier or be fooled. If the target has failed their saving throw, when the target next attempts to attack you, you will automatically succeed on a parry.
Lunging Slash - Step forward 5 feet to make an attack against an opponent within 10 feet of you and return to where you were standing without using movement or provoking opportunity attacks. This maneuver can be performed once per turn.
Parry - When an opponent attempts to attack you in Melee range, you may attempt to intercept the attack and use your Reaction. Make an attack roll against the target, if your attack roll beats theirs, you parry the attack and deflect the blow, taking no damage.
Piercing Strike - Make an attack with the tip of the blade for 3d8 AP III Piercing damage.
Riposte - Immediately after a successful parry, make a melee attack against your attacker.
Sweeping Attack - As an attack while both weapons are in your hands, make a sweeping attack with the blades, dealing 2d8 AP I Slashing Damage to all targets within 5 feet of you. Each target must succeed on a Dexterity saving throw against a DC equal to 8 + Your Proficiency Bonus + Your Strength Modifier or take damage. Once you have used this maneuver, you must wait until after the end of your next turn before you can use it again.
Special Properties:
Armor Piercing I
Finesse
Hemorrhaging - Targets struck by this weapon must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Bonus or take 1d8 Bleed damage.
Handling: 2-Handed (1 blade in each hand)
A two-bladed discipline using the Daab, a cutlass-like sword, where the blades are used together to close the distance while guarding and overcome a range disadvantage. The blades can be used to block, parry, and disarm, as well as make thrusting attacks. The Daab Song Mue method always incorporates both blades, but the weapons can be wielded individually. The traditional scabbard is not bonded together with lacquer and adhesives like the Jikdo or the Hwando of Hanjin origin, but banded in such a way that it resembles bamboo. The blades themselves aren't particularly long but are about an arm's length, with a rather long handle, equal to about 4/5ths of the blade's total length, with a substantially long tang going into the grip. The grips themselves are typically fashioned in a round manner rather than an oval, so it takes a good degree of skill to align the blades when cutting.
| Type |
Damage |
Damage |
Range |
| Martial Melee |
4d8 |
Slashing |
Melee |
Weight: 4lbs