World of Aloth
Weapon
Legendary Requires attunement by a Druid
Magical, Versatile
This quarterstaff is made from the wood of a blood willow. Its wood is a pale gray which has veins of red running throughout its body. The head of the quarterstaff is a bulging and swollen red amorphous bulb, like that of an unblooming flower. Its petals are shut and a dim red glow can be seen within and a slight heartbeat can be felt running through the staff, as if it was alive.
The Staff of the Festering Heart can be wielded as a magical quarterstaff that grants a +3 bonus to Attack and Damage rolls made with it, and you can use your Wisdom modifier instead of Strength when attacking with it. You can also use the staff as a druidic focus for spellcasting, and when you do so, you gain a +3 bonus to your spellcasting modifier.
Blighted Master. You always have the Blight spell prepared and you can cast it as a Bonus Action instead of an Action, and when you do so, it does not count against the amount of leveled spells you can cast on your turn.
Decaying Poison. Your attacks with the Staff of the Festering Heart deals an additional 2d6 poison damage, and poison damage dealt from melee weapon attacks with the Staff of the Festering Heart ignores resistance and immunity to poison damage against humanoid and undead creatures.
Festering Undeath. As an action you can touch the corpse of a medium humanoid or undead and expend a 3rd level spell slot to raise it as a Festering Husk. You can have an amount of Festering Husks under your control equal to your proficiency bonus (twice your proficiency if you are undead), you have perfect control over them and can give commands to one or all of your Festering Husks (no action required). If you create a Festering Husk while having the maximum amount of Husks, the first one you made dies. Any Festering Husks made by the Festering Husks you’ve made are not under your control, but you have advantage on any Charisma checks made against them.
Power of the Festered Heart. Once per long rest when you roll damage for a Druid spell you can instead use the highest number possible for each dice.
| Type | Damage | Damage | Range |
|---|---|---|---|
| Simple Melee | 1d6+3 / 1d8+3 | Bludgeoning |
Cost: Priceless
Weight: 4lbs