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Marina Twiceborn in Pathfinder 1e

Marina Twiceborn CE
Character Name Alignment
Soulbound Summoner(Unchained) 3
Character Level
Merfolk M
Race Size
Female 34
Gender Age
10ft length 220lbs
Height Weight
Translucent Blue Red
Hair Eyes
Lord Gill
Player
Shamira The Abyss
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
10 +0 N/A +0
Dex
Dexterity
15 +2 N/A +2
Con
Constitution
14 +2 N/A +2
Int
Intelligence
13 +1 N/A +1
Wis
Wisdom
10 +0 N/A +0
Cha
Charisma
20 +5 N/A +5
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
26
0
0
Initiative
Dex
Modifier
+2
+2
+0
BAB
+2
ARMOUR CLASS
Total AC
Armour
Shield
Dex
17
+4
+0
+2
Size
Natural
Deflection
Misc
+0
+1
+0
+0
Touch
13
Flat Footed
15
Flat Footed + Touch
11
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +3 +1 CON +2 +0 +0 +0
Reflex +3 +1 DEX +2 +0 +0 +0
Will +3 +3 WIS +0 +0 +0 +0
Saving Throw Notes

+2 CMD/CMB vs Grapple
+1 CMB with Dirty Tricks

Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+4 +2 +2 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
14 10 +2 +0 +2 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
0ft
-
-
50ft
-
-
Languages

Abyssal(Common), Aquan(Intelligence)

SPELLS
Level
0
1
2
3
4
5
6
7
8
9
Known
6
4
0
0
0
0
0
0
0
0
Per Day
00
3
0
0
0
0
0
0
0
0
Bonus
-
1
1
1
1
0
0
0
0
0
DC
16
17
18
19
20
21
22
23
24
Spell List

Cantrips: Acid Splash, Resistance, Mending, Light, Arcane Mark, Detect Magic
Level 1: Celestial Companion, Mage Armor, Protection from Evil, Rejuvenate Eidolon(Lesser)

Spellcasting Notes

+1 DC Enchantment spells
+1 DC Mind-Affecting if target shares subtype

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +2 (DEX)  +2 +0 +0
Bluff +6 (CHA)  +5 +0 +1
  Climb +0 (STR)  +0 +0 +0
Diplomacy +12 (CHA)  +5 +3 +4
  Disguise +5 (CHA)  +5 +0 +0
  Escape Artist +2 (DEX)  +2 +0 +0
Fly +2 (DEX)  +2 +0 +0
  Heal +0 (WIS)  +0 +0 +0
  Intimidate +5 (CHA)  +5 +0 +0
Knowledge: Arcana +1 (INT)  +1 +0 +0
Knowledge: Dungeoneering +1 (INT)  +1 +0 +0
Knowledge: Local +1 (INT)  +1 +0 +0
Knowledge: Nature +1 (INT)  +1 +0 +0
Knowledge: Planes +1 (INT)  +1 +0 +0
Knowledge: Religion +1 (INT)  +1 +0 +0
  Perception +0 (WIS)  +0 +0 +0
Ride +8 (DEX)  +2 +3 +3
  Sense Motive +0 (WIS)  +0 +0 +0
Spellcraft* +7 (INT)  +1 +3 +3
  Stealth +2 (DEX)  +2 +0 +0
  Survival +0 (WIS)  +0 +0 +0
Swim +14 (STR)  +0 +3 +11
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise +1 (INT)  +1 +0 +0
Craft: Tattoo +7 (INT)  +1 +3 +3
Knowledge: Engineering +1 (INT)  +1 +0 +0
Knowledge: Geography +1 (INT)  +1 +0 +0
Knowledge: History +1 (INT)  +1 +0 +0
Knowledge: Nobility +1 (INT)  +1 +0 +0
Perform: Sing +12 (CHA)  +5 +3 +4
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Skill Notes
Skill Ranks: 6/level 2+Int+FCB+Background
Feats

Antihero Feat: Unarmed Combatant
Major Drawback Feat: Choral Support
Level 1 Feat: Weapon Focus(Unarmed)
Level 3 Feat: Throat Slicer

Traits

Aquatic Humanoid
Amphibious
Immune to Trip
Darkvision 60ft(Replaces Low-Light Vision)
Secret Magic: Alters speeds, reduces nat AC bonus to +1, +1 DC Enchantment Spells
At-Will: Speak With Animals(Fish)
1/day: Fins to Feet(Self), Hydraulic Push

Trait: Talented(Social) - +1 Perform(Sing), Perform is a class skill
Trait: Overwhelming Beauty(Magic) - +1 DC Mind-Affecting if target shares a subtype
Trait: Ease of Faith(Faith) - +1 Diplomacy, Diplomacy is a class skill
Trait: Dirty Trickster(Combat) - +1 with Dirty Trick maneuvers
Trait: Extremely Fashionable(Equipment) - +1 Bluff/Diplomacy/Intimidate when wearing clean clothing/jewelry worth 150g, Bluff is a class skill
Major Drawback: Easy Target
Drawback: Foul Brand - Mark of Dagon branded on hand, -1 Disable Device, Sleight of Hand, Disguise
Drawback: Hedonistic
Drawback: Mark of Slavery - -2 skill/attack roll on turn after failing skill check(unless retrying)
Drawback: Cruelty - -2 on attacks against active foes if within 30ft of dying/helpless

WEAPONS
Name AB Critical Type Range Ammo Dmg
Cold Iron Gauntlet Attack +6 x2 B Melee == 1d3
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
+1 Mithral Chain Shirt+5Light010%12.5lbsMithral
Description

Once the offspring of mortal merfolk dwelling and worshipping in Dagon's domain - specifically, the seas around Alushinyrra. She was raised a slave and somehow earned the Demon Lord of the Seas' ire, forcing her to escape - though in the process, she found her soul grievously damaged and opportunistically bound a nearby demon to herself in order to repair the missing chunks torn from her.
The process has transformed her physically, as well as mentally; her flesh has been transformed into a translucent bluish membrane reminiscent of deep-sea fish, while her eyes have become bioluminescent crimson orbs. In addition - while her appearance might seem horrific - she still bears some sort of preternatural beauty bolstering her innate grasp of enchantments. However, she feels compelled to put that beauty to use as often as she can, suffering from a nigh-insatiable appetite for sex, food, and other vices.
Cursed to be all but immobile on land, Marina discovered a symbiosis with her new eidolon, slightly reshaping its form to wear it as a dress to carry her around.

Arms & Equipment

MWK Cold Iron Gauntlet x2 -- 604g 2lbs
+1 Mithral Chain Shirt -- 2100g 12.5lbs

Class Features

Soulbound Curse: Deep One - Reduce Land Speed by 5ft, increase Swim by 10ft
Level 5: Gain +1 Natural Armor
Level 10: +1 CL when underwater/with Water descriptor
Level 15: Freedom of Movement underwater
Soulbound Summon: Eidolon is summoned from own psyche, making it immune to Banishment effects
Soulbound Life Link: May feed health to Eidolon as free action
Soulbound Evolution pt1: +1 EVP at 3, 5, 7, 9
Soulbound Evolution pt2: +2 EVP at 11, 13, 15, 17, 19
Soulbound Evolution pt3: Cast spells through Eidolon at 13
Shared Senses: Share Eidolon's senses Level rounds/day




Evolution Pool: 4
Eidolon: Junissa the Ravager(CE Aberration)
Aberration/Outsider
Stats: Str 12 Dex 13 Con 16 Int 7 Wis 10 Cha 11
HP: 35 3d10+9
AC: 15 +1 Dex +4 Natural
Saves: +6 Fort(Good) +2 Ref(Poor) +3 Will(Good)
BAB: 3 CMB: +4 CMD: 15
+4 with Tentacle Grapple
Skills: 4/HD Escape Artist +7, Perception +6, Swim +15, Perform(Sing) +6
Speeds: 30ft Base, 40ft Swim
60ft Darkvision
Psychic Pool: 0
At-Will: Ghost Sound

Class Skills: Escape Artist, Intimidation, Knowledge(Planes), Perception, Stealth, Swim
Allotted Class Skills: Fly, Perform(Sing), Craft(Tattoo),
HD1 Feat: Eidolon Mount
HD3 Feat: Choral Support
-----Body Parts------
Head: Bite +4 1d6+1
Body?: Tentacle Mass +4 1d6+1 plus Grab(Affects up to Medium)
Legs x2:


1-Point Evolutions: Swim, Basic Psychic Magic
2-Point Evolutions: Limbs(Legs)

Innate Evolutions: +4 vs Mind-Affecting

Creatures & Mounts

Junissa the Ravager: What was once a piscine demon of some variety or another, she has been reduced to a mere shadow of her previous self, existing mostly as a seemingly-mindless lump of protoplasmic golden quintessence that snatches and devours anything she perceives as tasty within reach. Her method of feeding, however, is somewhat horrific - prey is suspended in a mane of thousands upon thousands of hairlike tendrils where they are slowly digested alive. Worse still: Corpses still suspended within this mane have been known to occasionally babble nonsense and scream as though they were still alive and in pain. Other times, the corpses will speak in a voice not their own, being used a proxy for communication.

Possessions & Property

Assorted body piercings worth 50g
A corseted bodice decorated with chips of topaz and embroidered in platinum and gold threads - worth 100g
MWK Backpack ----- 50g 4lbs
= Bedroll 1sp 5lbs
= Iron Pot 8sp 4lbs
= Mess Kit 2sp 1lb
= Trail Rations(5 days) 2.5g 5lbs
= Waterskin 1g 4lbs

Belt Pouch ----- 1g 1/2lb
= Flint and Steel 1g


Component Pouch ----- 5g 2lbs

Chest(Medium) ----------- 5g 50lbs
= 84g 8s 9c
= MWK Artisans' Tools(Jewelry) 55g 5lbs
= Cards 1g 1lb
= Puzzle Book x4 200g 4lbs
= Travel Cake Mix x5 5s 5lbs
= Soap 1c 1/2lb

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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