As the party approaches the House of Healing, the scene looks a bit different than when you left the previous day.
As the party goes down the lift, Telchar begins assessing the risk level of their descent. Is someone going to try and jump the party at the bottom?
In the dark and moonless night, the party finds itself hundreds of feet above the tree tops in a strange land.
Just as the party was to begin to interrogate the Orc, they heard a rustle under another of the bunk beds. All of the party, including the Orc, readied themselves for another battle.
The party made it’s final preparations to burst into the Great Ulfe’s quarters and attempt to take him out
The caverns are beautiful: the walls sparkle and glisten with flecks of semiprecious stone, and millennia of sculpting and erosion by water have created sheets of fluted flowstone, delicate stalactites, and majestic stalagmites.
Sending Bjoyn in as a Scout (with extremely good vision, and extremely BAD stealth!), he led the party down the stairs and into the cavern below.
Courana is a strong willed and educated woman on the History of the area around @[Blasingdell](settlement:65f74b40-9708-490a-8494-b9ed92fe7d72).
Great Ulfe is a fierce ogre who leads the orcs of the Mountain Door, known as @[The Bloody Eye Tribe](organization:8c9a2a30-9af9-4d3b-a8e2-af8de86af4c8).
Shakla lives in @[Downshadow](settlement:f59b83fa-6748-4153-8689-c62f7cdf52f2), where she settled after fleeing @[The Bloody Eye Tribe](organization:8c9a2a30-9af9-4d3b-a8e2-af8de86af4c8).
Whether united under the leadership of a mighty warlock or having fought to a standstill after years of conflict, orc and human communities, sometimes form alliances. When these alliances are sealed by marriages, half-orcs are born.
A small band of aboleths calling themselves the Quorum established an empire in @[Blackclaw Mountain](location:1574b0ea-677e-4fb0-a599-573efe675374) two hundred thousand years ago, when much of its interior was flooded beneath the sea.
The Forest of Iron gets its name from the wide variety of @[The Grendleroot](person:8517b1a7-cd53-4a08-95c3-ad62d1915760) growths that fill this huge cavern. The cavern's cracked rock walls rise to a 500-foot-high ceiling.
Hundreds of thousands of years ago, when most of Blackclaw Mountain was submerged beneath the sea, the aboleths of the @[The Abolethic Quorum](organization:b1a9c3b9-b41b-4a4e-a45d-49f536478174) ruled here. Their seat of power was a submerged temple carved
@[Durgeddin](person:e2f4078a-9a8a-47e8-805b-c1327b2019ac)’s followers lived and worked in a series of carved halls and chambers beyond the @[The Glitterhame](location:57b685bb-451e-4550-9713-64722e8b7264).
The stream that flows through @[The Glitterhame](location:57b685bb-451e-4550-9713-64722e8b7264) descends through the chasm to an even lower level of caverns—the Sinkhole.
Durgeddin Stonehammer, also known as Durgeddin the Black was a mountain dwarf soldier, smith, and patriarch of @[The Stonehammer Clan](organization:1f715cb3-682e-4ac7-9932-193a11be2a6a).
Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal.
The most evil-tempered and vile of the chromatic dragons, black dragons collect the wreckage and treasures of fallen peoples.
The Dark Mere was a swamp in northwest @[Faerûn](location:b6ec4f38-1255-4b15-a7af-c896d8aea1f7), 30 miles north of the small town of @[Blasingdell](settlement:65f74b40-9708-490a-8494-b9ed92fe7d72).
The High Road was an inland trade route along The Sword Coast that stretched from Waterdeep in the south to Luskan in the North.
Those most likely to worship Fenmarel Mestarine were pariahs and tribes of wild elves struggling to survive in a world hostile to their kind.
The party averts a Hunting Party, breaks into the Forge of Fury, and strikes a deal to get closer to slaying the Black Dragon known as Nightscale.
Brossfeather was a noble Waterdhavian house that had a long history of wealth and prosperity for over a hundred years as of the 14th century DR. Their holdings were in forestry and lumber businesses.
Baldur's Gate, also called simply "the Gate", was the largest metropolis and city-state on the Sword Coast, within the greater Western Heartlands.
Ghared is a @[Duergar](species:9087cb49-6570-4645-9c46-d30100ea9056) who is tasked with guarding the Great Hall within @[The Foundry](location:55d65462-a785-4062-8def-65dc469ee79a).
Snurrevin oversees the work to restore the Durgeddin's Forge to it's former magic item producing glory.
The leading mage of @[Khundrukar](location:be066d29-962e-4578-848c-23615c4cdcc3) and @[Durgeddin Stonehammer](person:e2f4078a-9a8a-47e8-805b-c1327b2019ac)'s trusted adviser.
These pale-skinned dwarves were feared and reviled throughout the Underdark for their cruelty and their penchant for enslaving other Duergar in their mines near @[Gracklstugh, City of Blades](settlement:90821f21-db9c-4bf4-8abc-111564382fce).
Clan Stonehammer was led by @[Durgeddin Stonehammer](person:e2f4078a-9a8a-47e8-805b-c1327b2019ac) before the fall of @[Khundrukar](location:be066d29-962e-4578-848c-23615c4cdcc3).
The tyrannical duergar, also known as gray dwarves, dwell in fantastic cities deep in the Underdark.
Lizardfolk are primitive reptilian humanoids that lurk in the swamps and jungles of the world.
A powerful wizard who lived in the land of @[Thay](organization:9e1783b7-d209-42dd-94fe-3b93e298a7cd) during the beginning of it's founding.
I discovered a way to create a book that could hold an infinite amount of knowledge within its pages. I spent years perfecting the spell, and when it was finally complete, I created the Tome of Endless Knowledge.
Nimira is in charge of Duergar Clan who are trying to restore Durgeddin's Forge. She is an excellent fighter, but she is pragmatic and willing to negotiate in the right circumstances.
Wildspace was the empty vacuum between astronomical bodies inside a crystal sphere.
The Bralian monarch is a slender, graceful man of 44 years. Self-serving and devious, he firmly believes that the end justifies the means.
Bral is a city built on an asteroid. Its inhabitants, who hail from many worlds, typically refer to Bral as "The Rock". There is no other place quite like it in Wildspace.
Four underbarons, each one equivalent to the master of a thieves’ guild, compete among themselves for greater shares of influence and income in the city.
Most ships approach Bral at the asteroid’s leading edge, where a set of wooden docks extends into Wildspace to provide berths for new arrivals.
Rising above the rest of Bral on the trailing edge of the asteroid, the High City is a green, spacious expanse that holds Prince Andru’s palace, called Starhaven, and various noble estates.
The financial and mercantile center of Bral, the Middle City is home to thousands of Bralians who can afford to live outside the Low City but don’t have the privilege or means to dwell behind the walls of the High City.
The beating heart of the Rock lies in the warren of streets and crowded markets of the Low City. It buzzes with activity at all hours, its streets choked with boisterous peddlers, clamorous beggars, and sneaky thieves.
The underside of the Rock is under the purview of the prince. No private citizens are allowed to reside here. The surface area is devoted mostly to fields that are planted and cultivated to replenish Bral’s supplies of food and air.
Gadaric is a hot-headed and unreliable wizard, with the appearance of a stereotypical elderly court magician. He serves as the chief advisor to @[Prince Andru](person:685af2bf-8934-4c62-8c3c-7fd53072d8d5).
Mahaxara, the current captain of @[The Royal Guard](organization:f57ab9cd-1abf-4dc3-afab-9f58c7426764), is tall and athletic. She has snake tattoos adorning her arms. She is unflinchingly loyal to House Cozar, though she has no appetite for politics.
Ozamata Ku Murawa was a human thief, one of the Underbarons of Bral, the leader of House Murawa, and the founder of the Yakuza thieves' guild on the Rock of Bral in the mid-to-late 15th century DR.
The Yakuza were a thieves' guild operating in the city of Bral on @[The Rock of Bral](location:b935f4bd-38c1-40cb-85c0-eaae32b05bdc).
The Underbaron of the Middle City is the halfling Meredin Sandyfoot. He gained his position through his leadership of the halfling Thieves’ Guild.
The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation.
The Halflings' Guild of Bral is the Theives' Guild in that city least likely to have someone killed, or to steal from the starving.
Owned by @[Meredin Sandyfoot](person:5fd280d0-511e-4d40-9d9d-3de3f5e0ab35), the Trading Company specializes in Textiles.
This chaotic good elf oversees a network of swindlers and minstrels as one of the @[Underbarons of Bral](organization:4ad7f509-eb72-49a9-9561-4888f0804b55).
Operating behind the facade of a small backstreet playhouse, the guild of thieves known as @[The Jugglar's Folk](organization:3d072aad-91d2-45c4-988b-20770a787079) doubles as an acting company that puts on bawdy and crass comedies to maintain their ruse.
The mysterious Juggler’s Folk are an elite band of mountebanks and swindlers who control portions of the @[Middle City](settlement:7e6a0b06-336f-4c69-b3e4-087d0d04422f) and all of the @[High City](settlement:48535c2b-d9c1-4b32-96cb-b9dd9eb74ebb).
The Red Masks are a newer and smaller group within @[The Rock of Bral](location:b935f4bd-38c1-40cb-85c0-eaae32b05bdc). They are a desperate and violent band, fighting for a territory they can claim as their own.
Standing at the highest point topside, @[Prince Andru](person:685af2bf-8934-4c62-8c3c-7fd53072d8d5)’s palace of Starhaven crowns the Rock.
Lake Bral fills a chasm and provides most of the water that sustains @[The Rock of Bral](location:b935f4bd-38c1-40cb-85c0-eaae32b05bdc)’s population.
The Festival Grounds is a broad parkland used for public gatherings on holidays and as a recreation spot at other times.
The Library of the Spheres boasts a vast collection of tomes, scrolls, and other manuscripts.
For those feeling fancy or for whom fanciness is a way of life, the Man-o’-War, with its view overlooking @[Lake Bral](location:89de59d6-2fce-4740-8d25-36ac91f2ba32), is the finest restaurant and inn in the city.
The Royal Theater has been in operation for over sixty years. The company’s lavish stage productions often feature magical illusions and pyrotechnical special effects.
The temples in the Temple District are devoted to various gods, faiths, and pantheons.
The Donjon is a walled fortification near the shore of @[Lake Bral](location:89de59d6-2fce-4740-8d25-36ac91f2ba32) where some offenders and malefactors against the crown are held.
These maps don’t come cheap, each one priced between 300 and 800 gold pieces, but the owner of an Elmandar map can bring it back to the shop at any time for an update at no charge.
Gaspar’s Reclamations specializes in recovering magic items, gems, and works of art on behalf of its clients.
A chaotic expanse of small vendors, street performers, beggars, orators, merchants, and customers of all descriptions, the Great Market is the hub of the @[Middle City](settlement:7e6a0b06-336f-4c69-b3e4-087d0d04422f).
Fronted by a modest tavern, the Red Masks Guildhouse is located within a series of linked cellars beneath the streets.
A sturdy three-story tower, the Mages’ Guildhall is the headquarters and meeting place of the @[Mages' Guild of Bral](organization:9c52b24f-ce9e-42f8-ab96-0b05d14f5fcb).
The Sindiath Line is a charter service that ferries passengers from Bral to destinations throughout Wildspace, including other Wildspace systems.
The largest and most successful merchant company based on the Rock is the Smith’s Coster, which maintains a fleet of trading vessels and several warship escorts.
A meeting place and mustering point for the members of Valkan's Legion
The largest group of soldiers on the Rock, aside from the forces commanded by @[Prince Andru](person:685af2bf-8934-4c62-8c3c-7fd53072d8d5).
Referred to as the drydock, the shipyards, or simply the yards, this large, flat area along the leading edge is where ships are built and repaired.
This prosperous tavern is owned and run by @[Large Luigi](person:27bd2f06-08e7-465a-b988-9a3e06535a05), a locally famous, lawful neutral beholder.
The Low City’s marketplace is much smaller and shabbier than the @[Great Market](landmark:5f44b841-a87d-4246-8b10-4f5b6b32ce60) of the @[Middle City](settlement:7e6a0b06-336f-4c69-b3e4-087d0d04422f).
The place is occupied by a small staff of agents who act as an intermediary between the mercanes and those who want to do business with them. Such business typically involves the purchase of spelljamming helms and other magic items.
Mercanes are the mysterious, magical creations of one or more deities whose portfolios revolve around fair commerce.
Of all the taverns on Bral, the Rockrat has the reputation of being the most dilapidated and filthy.
This is the headquarters of @[Xenotermination Ltd.](organization:dd7a34de-740a-4d85-8060-bf4cf48c0f02). This small group of highly capable combat specialists and spellcasters makes a living by hiring themselves out to capture or kill formidable Wildspace
This small group of highly capable combat specialists and spellcasters makes a living by hiring themselves out to capture or kill formidable Wildspace creatures.
The well-defended fortress at the center of the underside is the command center and barracks for Bral’s army.
The fruits, vegetables, and grains harvested from the fields on the underside keep the Rock’s occupants well fed without the need for imported foodstuffs.
Along the leading edge of the underside is an array of docks where ships of the royal navy are berthed. At any time, at least two or three ships are actively stationed at the docks, prepared to depart at a moment’s notice.
Convicts who have been sentenced to hard labor on the underside are housed in two rectangular, windowless buildings connected to the Citadel by narrow walkways.
The vanes, extending out from four towers on the trailing side of the asteroid, are enormous sails that can be moved to generate a disturbance in the Rock’s air envelope, causing the Rock to rotate or turn in a certain direction if the need arises.
Wererats are cunning lycanthropes with sly, avaricious personalities. They are wiry and twitchy in humanoid form, with thin hair and darting eyes.
Relatively large by groundling standards, the mages’ guild is a loose federation of all the wizards of the city.
Maya is a sleek, agile wererat with dark fur and piercing yellow eyes. She is fiercely independent and fiercely protective of those she considers family, which includes the staff at her restaurant, The Rockrat
Large Luigi was a beholder who ascended the Spindle on the planet H'Catha and thereby obtained ultimate knowledge of the universe.
Thri-kreen are carnivores with insectile features and two pairs of arms. Because their bodies are encased in protective chitin, they tend to eschew armor.
Plasmoids are intelligent oozes that can alter their shape at will. Their amorphous bodies have a soft, malleable texture, and plasmoids can extrude up to five pseudopods, each one up to 5 feet long.
Valkan is a clever commander, always thinking several steps ahead and adapting his tactics to suit the situation.
Elmandar was an elf or half-elf mage and noted astronomer in the city of Bral on @[The Rock of Bral](location:b935f4bd-38c1-40cb-85c0-eaae32b05bdc).
The Navy was the typically defensive (but offensive if needed) arm of @[Prince Andru](person:685af2bf-8934-4c62-8c3c-7fd53072d8d5) on the @[The Rock of Bral](location:b935f4bd-38c1-40cb-85c0-eaae32b05bdc).
Shrii Hallek is the manager of @[The Man-o'-War](landmark:5ca8fe95-4806-4b37-94b3-6ff54653f885) restaurant .
Hadozees are slender, highly adaptive Humanoids with simian features and their own language. Their feet are fully as dexterous as their hands, even to the extent of having toes that serve as opposable thumbs.
The Council is the most powerful of the civic bodies, controlling about 80% of the wealth of Bral.
The Fireball Alliance is a small organization of native Bralian mages who have sworn to use their powers in the defense of the Rock.
The Seekers are an organization of knowledgeseekers who try to amass information about the spheres and peoples of @[Wildspace](location:a3c28594-748a-474e-aff1-9ad48cdb959a).
Cerena was the consort of @[Prince Andru](person:685af2bf-8934-4c62-8c3c-7fd53072d8d5).
A spelljamming helm, spelljammer helm, or simply helm, was a magical device that powered a spelljamming vessel by converting magical energy into motion.
Mount Hotenow known to the ancient dwarves as Glaurimm, was a volcano amid the Crags mountain range, situated to the northeast of the city of @[Neverwinter, Jewel of The North](settlement:6dab0fae-0435-48f1-8830-35fc975620c0).
The Neverwinter Wood, previously called Llewyrrwood by the elves of Illefarn,[2] was dense forest located in the North. It possessed a sense of magic within it.
Langdedrosa Cyanwrath was a half–blue dragon and a @[Wearer Of Purple](rank:f76aaf84-5e6b-433d-977b-07ce1fb26bde) within the reformed @[The Cult of The Dragon](organization:3c690681-3e13-4372-b31a-3bf0187e3fad).
Skullport is a grim, cutthroat outpost of civilization where adventurers can resupply and take refuge.
The Xanathar was a title held by the beholder leader of the @[Xanathar's Thieves' Guild](organization:9ba59a0a-1eb5-4e61-8666-9928a1119c6c).
The first noble house of @[The Rock of Bral](location:b935f4bd-38c1-40cb-85c0-eaae32b05bdc). It was founded by Pirate Captain Cozar in the mid 13th Century DR.
Kastonoph "Noph" Nesher was a noble teenage son of Lord Laskar Nesher, patriarch of the Nesher family, who was involved in various illicit activities in Waterdeep. He was betroved to Camzel Brossfeather, against both of their wills.
Laskar Nesher was a Waterdhavian noble, patriarch of @[House Nesher](organization:adefcd72-a1e1-4978-8a03-9ecd825b544a) family of Waterdeep and an owner of an illicit logging empire.
The Royal Guard has a long and storied history, dating back to the early days of the Rock of Bral and the founding of @[House Cozar](organization:5b656b19-8f9d-49bd-904f-a328552ba526).
In the depths of the Underdark, particularly in @[Gracklstugh, City of Blades](settlement:90821f21-db9c-4bf4-8abc-111564382fce), Karron was a name that struck fear into the hearts of all who knew it.
The Red Wizards of Thay, colloquially known as the Red Magic Cult in the Eastern Heartlands, were the notorious and nefarious magocratic ruling class of the inhospitable but well-inhabited country of Thay.
Szass Tam was a powerful lich and a member of the eight Zulkirs who ruled the country of Thay and, after the War of the Zulkirs, he reigned as the Regent of Thay.
"Paladin Jesus. I know I say this everytime... but this ONE LAST TIME, I'm begging." -Stratus
The tower was constructed in 168 DR by Halaster Blackcloak and was abandoned in 307 DR and fell into disrepair. It eventully became @[Yawning Portal Inn](landmark:63242144-9cc0-45e1-94a2-cdfab61ba912).
The nobility of Bral is a fractured group of wealthy landowners each pursuing his own goals. Some are powerful merchants, while others are dilettantes living off their ancestors' hard-earned fortunes.
The son of @[Calar](person:1cff02bb-e918-4ae6-9c93-f1074c60c897) and nephew of @[Prince Andru](person:685af2bf-8934-4c62-8c3c-7fd53072d8d5).
Lord Hastain is a @[Reigar](species:c87c9127-209d-48a2-8377-4bf0ca17e66f) who lives in a noble villa by the Edge. His home is an endless party of bizarre entertainments and undisguised depravity.
Basa is a tall young woman of about 25 with an abrasive manner. She is the lady of the House Lianin, a thriving merchant family founded by a pirate captain who was bought off by Cozar.
Kiade is the head of the only house of elven nobles on @[The Rock of Bral](location:b935f4bd-38c1-40cb-85c0-eaae32b05bdc), the House Ellodan.
Morgan is a brilliant merchant and hides his formidable mind behind a sour attitude of bickering and complaint.
Arkan is the only dwarvish member of the Noble Council. A retired adventurer, he has held his position since Cozar's day.
Isandra is a trim woman of 40 years with clean good looks and a warm personality. She made her money the old fashioned way—she inherited it.
Niesse is the senior representative on the Rock of the company known as @[The Smith's Coster](landmark:bd175def-8a09-40ad-a561-0629cba18e32).
A tall and bony man, Vasgar is the Senior Agent for @[The Chainmen](organization:7e12e70f-4ac0-4772-b483-380b4c9eaa43).
Tarilia was once a famous adventurer, a dashing swashbuckler with a lightning-quick rapier and an even quicker wit. A small, slim woman in her late fifties, age has scarcely touched her.
Talosa is a handsome young elf with a checkered career in crime and treachery. He is exceptionally slight and graceful, even for an elf, and possesses a sharp wit and even sharper tongue.
Daargaz is the leading representative of the Arcane on the Rock of Bral. While most cities are only briefly visited by the traders of Wildspace, the Arcane maintain a permanent presence on Bral.
Nolan represents the small company of Gaspar's Reclamations, supervising the activities of the dozen or so employees who staff the office on the Rock.
ianca is the Secretary to the @[Council of Captains](organization:a16de895-7aa9-4e0e-b259-a2235ccfec99), and acts as Andru's representative in the Council meetings.
The Rock of Bral is home to one of the most diverse populations in all of Wildspace. Its open nature makes Bral the ideal site for dialogue and exchanges between all manner of races. Because of its size and importance, most known races maintain permanent
Marianon is an admiral of the Elven Armada and the current ambassador to the Rock of Bral. She is a tall, powerful elf with a beautiful face and raven-black hair.
Gaeredan is the chief aide to Admiral @[Marianon SIlmara](person:9650bac6-c0ed-489b-a20a-f3b7d05d6aad). He is a silver-haired elf of great age who has lived on Bral for more than 40 years.
Ishathrandra is the head of the illithid embassy to @[The Rock of Bral](location:b935f4bd-38c1-40cb-85c0-eaae32b05bdc). This duty is considered extremely distasteful by most spacefaring mirid flayers, and Ishathrandra is in disfavor.
General Tomojak is a hero of legendary proportions to most giff, a leader to be followed and admired. He is a rather poor diplomat, but the considerable giff community follows his orders without hesitation.
Lord Chan is the Shou emissary to Bral. He is a dignified old statesman in his late seventies who was once a formidable warrior.
Gamalon is the most powerful mage in Bral. He is a man of indeterminate age, marked by old scars across his face and a green gem which replaces one of his eyes.
The Order, sometimes referred to as "The POTS" by its detractors, is one of the few organizations on Bral motivated by something beyond crass gain.
The Pit is an elite evil group dedicated to the covert conquest of all the spheres. A secret dark sphere is rumored to contain a Black Citadel where the leaders of this heartless alliance plot the subversion of all Wildspace.
The Watchers are the spies of Bral, a small and select group of thieves, warriors, and scrying mages, in the service of the Crown. They are under the direct supervision of Mardan Rhom, Prince Andru's spymaster.
One of the most notorious mercenary organizations of Wildspace, the Long Fangs are a brotherhood of chaotic and evil warriors who sell their swords to the highest bidder.
A staunchly neutral mercenary organization which provides both soldiers and weapons to various conflicts. The Trading Company, as a matter of ethical policy, only aids one side of a struggle.
The Chainmen are human slavers who are, at this time, banned from Bral. However, they do operate clandestinely through the front of the merchant house Eirenfezt.
One of the finest mercenary companies in all Wildspace is the fabled Dwarven Boarding ComCompany, a group of warriors-for-hire who specialize in naval combat.
It’s easy to spot giff in a room: these burly folk are 7-foot-tall, hippopotamus-headed people.
Realmspace is the crystal shell that contains @[Toril](location:fc906dcf-bd0d-44bf-be19-ba95ebcf35a8) I and its sister planets.
Calimport was the sprawling capital city of the country of Calimshan. For most of its existence, it was by far the largest city in all of @[Faerûn](location:b6ec4f38-1255-4b15-a7af-c896d8aea1f7).
Spelljamming is the conversion of magical energy directly into motive force for ships in space.
The dracon is a species from the Spelljammer campaign setting. Some believe that they are distantly related to the @[Dragonborn](species:b3dee719-43d3-4268-9c33-48e5837138c8) species.
Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension.
Reigar wander Wildspace and the Astral Sea in search of artistic inspiration, traveling in symbiotic organic ships that they create.
Tareo is a slender half-elf at the height of his physical prowess, graceful and strong. He is the heir of the House Mosantas, a descendant of pirates and scoundrels.
Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes.
Ellana is a tall, beautiful woman in her fifties. She habitually dresses in black and is known for her regal bearing. She was the wife of @[Calar](person:1cff02bb-e918-4ae6-9c93-f1074c60c897).
A tall, regal man showing his seventy years, Ostric is the Chamberlain of the palace. He is responsible for scheduling Prince Andru's audiences and for observing the formalities of the court. He hides a keen mind behind a facade of musty decorum.
Morika is the Majordomo of the palace, a position she won through perfect performance in the Royal Guard. She runs many of the day-to-day functions of the palace.
Mors Dairbad is the leader of the Bralian military, commanding both the @[The Royal Guard of Bral](organization:f57ab9cd-1abf-4dc3-afab-9f58c7426764) and the @[The Royal Navy of Bral](organization:22591001-a9e7-43f0-a893-f7d49cd2e58d).
Tiendor is a handsome, rakishly dressed halfelf, who is one of Andru's closest advisors and friends. He has known Andru since the prince was a young lad and he has recently returned to Bral after and absence of many years.
Mardan is a balding, potbellied man of middle age with short arms and legs. He is a native of Wildspace who drifted to Bral many years ago and settled there.
Diadan is Andru's most capable and least trusted henchman. A witty, elegantly roguish man with a heart as black as night, he is the iron fist inside Andru's velvet glove.
Nightmarish, alien invaders from another time and place, illithid typically live in societies of their own kind, hidden away from the light of the sun.
Lionheart was the secret command base of the @[Council of Admirals](organization:87829374-e350-45d9-9640-b10e9976b1be) of the @[Elven Imperial Navy](organization:cd2890b7-b153-4e0d-b376-d11cad03ae43).
All wildspace is bounded by crystal shells or crystal spheres. Inside the crystal sphere is the vacuum of wildspace, the planets and stars.
The wildspace of the Oerth system has the widest variety of planetary shapes and types. In addition to the common spherical planets, there are elongated, irregular, and flat worlds, as well as belts and cluster formations.
Krynnspace is the most primal and untouched of the spheres in that the influence of the Powers That Be is much stronger here than in most spheres.
Within the cavernous interior of the Rock dwells a mysterious member of the @[Underbarons of Bral](organization:4ad7f509-eb72-49a9-9561-4888f0804b55) who specializes in smuggling.
Calar inherited the throne from his Father @[Frun](person:0ce37aae-fcd5-4d70-b75a-d00d5a1a358f), but was mysteriously killed 6 days later.
Frun died as he had lived, collapsing in the middle of a soiree commemorating Cozar's birthday. His sons, Calar and Andru, were left with the unenviable task of restoring the royal fortunes.
A small fleet of Corsairs who provided very rough structure to the @[The Rock of Bral](location:b935f4bd-38c1-40cb-85c0-eaae32b05bdc) when it was merely an pirate outpost on an asteroid.
Calimshan was a nation that covered the southern corner of West Faerûn, including the Calim Desert and the Spider Swamp. Calishite was the name given to an inhabitant of Calimshan.
The Cult of the Dragon, also known as Keepers of the Secret Hoard or, as of around 1370 DR, Wearers of Purple, was a semi-religious evil organization venerating undead dragons, or dracoliches, founded by Sammaster, a powerful wizard.
A Senior leader within the @[Cult of The Dragon](organization:91b994a1-4cb5-4fef-8524-c158a43a9fd4).
Bhaal about this audio file listen), known as Niynjushigampo among his Gugari worshipers, was the widely feared Lord of Murder, the Faerûnian god of violence and ritualistic killing.
The Watchful Order of Magists and Protectors was the guild of wizards and sorcerers for the city of Waterdeep. However, while technically a guild, the Watchful Order functioned primarily as a mage academy.
Daran Edermath was a retired half-elf adventurer who dwelt in Phandalin in the late 15th century DR. Daran had silver hair and was over a hundred years old.
The Sleeping Giant was a rundown tap house in Phandalin in the late 15th century DR.
The Redbrands, sometimes called the Redbrand Ruffians, were a group of bandits and brigands active in the resettled frontier town of @[Phandalin](settlement:5b907ad9-8ff8-4c2b-becf-2637b4e83bf6) and nearby Triboar Trail region in the late 15th century DR.
The Shrine of Luck was a shrine in @[Phandalin](settlement:5b907ad9-8ff8-4c2b-becf-2637b4e83bf6) dedicated to the worship of @[Tymora](person:89b492ba-36ee-443d-a418-8a52f162103f).
Tymora was the goddess of good luck in the Faerûnian pantheon and the second incarnation of the goddess of luck after her predecessor Tyche was split into her and Beshaba, goddess of bad luck.
Sister Garaele was an elf cleric who lived in Phandalin in the late 15th century DR.
The Phandalin Miner's Exchange was a trading post and guildhall in Phandalin that purchased materials from local miners.
Nezznar wore a long purple cloak with a red interior, and wielded a black quarterstaff known as a spider staff.
Halia Thornton was an agent of @[The Zhentarim](organization:4a56d8a8-059c-4a7b-b760-2fcd8e98d89d) and the original guildmaster of the @[Phandalin Miner's Exchange](organization:37dec710-59d8-4da9-a767-f723099894d9) in the late 15th century DR.
The Blue Cloaks were the personal militia of @[Halia Thornton](person:1c265442-120d-4023-813c-070347307942).
Iarno Albrek, also known as "Glasstaff", was a human wizard and the leader of the Redbrands bandit gang.
Candlekeep was the famous library-fortress that stood proud as a bastion of enlightenment and knowledge on the Sword Coast for many centuries.
Elturel was a city-state lying on the River Chionthar in the Western Heartlands. In the mid–14th century DR, it was a center for agriculture and trade in the region, and was renowned for its elite mounted defenders, the Hellriders.
Mount Waterdeep was the name of the mountain on and around which the city of @[Waterdeep, City of Splendors](settlement:8f19d2d5-b807-46d2-941d-d96c772152cb) was built.
Mirabar was a mining city of great wealth located on the Sword Coast. As of 1368 DR it was the richest city north of Waterdeep. By 1492 it was still operational, but had depleted in population and wealth greatly.
Mithral Hall (sometimes spelled Mithril Hall) was a dwarven stronghold beneath Fourthpeak Mountain in the Frost Hills, part of the Spine of the World.
The Sea of Swords was a region of the Trackless Sea that separated the western coast of Faerun from the Nelanther Isles and the Moonshae Isles.
This is a dingy low-coin festhall owned by halflings and frequented by those who are there for a 'brief visit', or can't afford or are turned away from the @[Yawning Portal Inn](landmark:63242144-9cc0-45e1-94a2-cdfab61ba912).
The Second Unhuman War was a conflict between elves and the scro that spread over several crystal spheres of the Prime Material plane in the mid-14th century DR.
The First Unhuman War, sometimes referred to as the Great Hunt, was a conflict between elves and many non-human humanoid races that spanned multiple crystal spheres of the Prime Material plane between the 10th and 11th centuries DR.
Everlund (formerly Besander's Blockhouse) was a city of merchant traders and caravan teams and was one of the greatest supporters of the league of the @[SIlver Marches](organization:c0e730e3-3d81-40da-a235-36b4cf7c4055).
Luruar, also commonly known as the Silver Marches, was a confederation of cities in the north of @[Faerûn](location:b6ec4f38-1255-4b15-a7af-c896d8aea1f7).
The Feywild, also known as the Plane of Faerie or simply Faerie, as well as Isan Meidan by the uldra, was an "echo" of the Prime Material Plane suffused with potent magic, and unrestrained emotions.
The @[Feywild](location:06714ae3-0a17-4272-a493-de07bdb7509f) is home to many fantastic peoples, including fairies (commonly known as Fey). Fairies are a wee folk, but not nearly as much so as their pixie and sprite friends.
Tintageer was the capital of an ancient gold elven realm in the @[Feywild](location:06714ae3-0a17-4272-a493-de07bdb7509f). It was an island that boasted one of the most wondrous and populous civilizations in all of Faerie.
It was the greatest library in the North, surpassing even the Vault of the Sages in @[Silverymoon](settlement:1fbfe4d5-d3fe-49e2-9372-1d4a20ce9c3a).
The College of the Herald was a bardic college from @[Herald's Holdfast](settlement:b898e737-a97e-47d7-95b9-d6b153bed0dd) that instructed the bard members of the @[Heralds of Faerun](organization:07ced3ee-1990-486c-aca4-78720ddef29c).
The Moonwood was a large forest north of @[Silverymoon](settlement:1fbfe4d5-d3fe-49e2-9372-1d4a20ce9c3a) in @[The Silver Marches](location:86b8269d-9d8f-4a40-81df-96cd0ab55633) Marches.
Methegrist was a fortress in the Moonwood that served as the headquarters of the Moonwatchers, a small group of paladins devoted to Helm who had appointed themselves defenders of the Moonlands.
A small order of Paladins dedicated to Protecting the Moonwood. They were based out of @[Methegrist](landmark:83e0e553-b862-4da1-b174-cac6cf08a7f1).
The Prime Material plane was the plane in which @[Toril](location:fc906dcf-bd0d-44bf-be19-ba95ebcf35a8) and the surrounding cosmos existed.
Historians and heraldists that took on the responsibility of recording, preserving, and policing the coats of arms, flags, standards, shields, badges, mottoes, symbols, and sigils of the nobility of Faerun.
Berdusk was known as the Jewel of the Vale as it sat on both the Uldoon Trail and the River Chionthar in Sunset Vale. Twilight Hall was located here, making the city the base of many operations for Harpers in the west and the north.
In the @[Heralds of Faerun](organization:07ced3ee-1990-486c-aca4-78720ddef29c), Old Night was one of the High Heralds. The sign of Old Night was an ancient, broken bronze shield hung on the wide trunk of an oak tree, surrounded by oak leaves.
H'Catha was the eighth and farthest planet from the Sun in @[Toril](location:fc906dcf-bd0d-44bf-be19-ba95ebcf35a8)'s solar system.
The island nation Evermeet, occasionally known as the Green Isle, was the last true kingdom of, and the final destination for all non-drow Tel'Quessir ("elves") on @[Faerûn](location:b6ec4f38-1255-4b15-a7af-c896d8aea1f7).
Daggerford was a small but consequential town located in the Delimbiyr Vale within the greater Sword Coast.
Pencheska was a lively and rambuctious operator of the Lift within the @[Yawning Portal Inn](landmark:63242144-9cc0-45e1-94a2-cdfab61ba912).
Elminster Aumar, most often referred to as the "Sage of Shadowdale" or the "Old Mage", was one of the most famous and powerful wizards in all of @[Faerûn](location:b6ec4f38-1255-4b15-a7af-c896d8aea1f7).
Bane was the Faerunian god of tyrannical oppression, terror, and hate, known across @[Faerûn](location:b6ec4f38-1255-4b15-a7af-c896d8aea1f7) as the face of pure evil through malevolent despotism.
The Market lies between Trader’s Way and Bazaar street at the northernmost edge of the Castle Ward.
Luskan, also known as the City of Sails, was a port city at the mouth of the River Mirar on the Sword Coast North.
Malar was the lesser deity of hunting, stalking, bloodlust, and bestial savagery in the Faerûnian pantheon.
Greenest was the only sizable town along the Uldoon Trail in the Greenfields area of the Western Heartlands.
Cragmaw Castle was a castle in Neverwinter Wood on the Sword Coast North in the late 15th century DR.
Mirt's Mansion is located in the Castle Ward of Waterdeep, but it often mistaken for being in the Docks Ward. While an impressive structure (at one time), it has fallen into general disrepair.
Alderleaf Farm was a farm in @[Phandalin](settlement:5b907ad9-8ff8-4c2b-becf-2637b4e83bf6).
Dukagsh is called The First All mighty Leader, or the Scro Father. He inspires his followers to always better themselves so they can drive all other races form space.
King Grol was a fierce old bugbear that ruled the @[Cragmaw Tribe](organization:6de52ff9-b499-48c9-bdcd-8e6bf74793a5) through pure intimidation.
Gundren Rockseeker was one of the three dwarf brothers who rediscovered @[Wave Echo Cave](landmark:d1487a91-7502-42a5-ab58-052b4de2973d) just outside of @[Phandalin](settlement:5b907ad9-8ff8-4c2b-becf-2637b4e83bf6) in 1492 DR.
The Mere of Dead Men (or Merdelain, meaning "Slow Marching Court" in Elvish) was a swampy area located along the @[The Sword Coast](location:6a72c4ce-5039-4932-84c2-176ddee08ef1) North.
Port Llast (formerly Grath's Hold) was a town in the Sword Coast North that stood on the High Road some 35 miles (56 kilometers) north of @[Neverwinter, Jewel of The North](settlement:6dab0fae-0435-48f1-8830-35fc975620c0).
Silverymoon was the prime signatory state of the Confederation of @[The Silver Marches](location:86b8269d-9d8f-4a40-81df-96cd0ab55633) Marches and therefore, viewed by many as the capital.
The Triboar Trail was a stretch of foothills and rolling, sparsely wooded plains extending between the Sword Mountains to the south and the Neverwinter Woods to the north.
Alion Malwyn, a kind-heartedhuman, runs this newly constructed two-story inn.
Venomfang was a green dragon who made his lair in an old wizard's tower in the ruins of @[Thundertree](settlement:b8b14c14-97fa-4e01-b3ed-1a5fc71218dd) village.
Zhentil Keep, also called Thargate Keep, was once the most powerful city in the Moonsea region as well as the main base of operation for the Zhentarim.
The Moonsea, also known as the Moonsea Lands, was a region in north @[Faerûn](location:b6ec4f38-1255-4b15-a7af-c896d8aea1f7), dominated by the large sea after which it was named.
@[Gundren Rockseeker](person:349e8805-3fa3-4d6a-beab-dd6c19e86a05)'s brother. Helped him discover the @[Wave Echo Cave](landmark:d1487a91-7502-42a5-ab58-052b4de2973d).
The Rat Hills was the name given to a stretch of coastline a short distance to the south of Waterdeep, often used as a dump by the city.
Brother of @[Gundren Rockseeker](person:349e8805-3fa3-4d6a-beab-dd6c19e86a05), helped to discover @[Wave Echo Cave](landmark:d1487a91-7502-42a5-ab58-052b4de2973d).
Tresendar Manor was one of the largest buildings in Phandalin. During the 10th century DR, it was inhabited by the Tresendar family.
Aelinthaldaar was the capital city of Illefarn, an ancient elven civilization in northwest @[Faerûn](location:b6ec4f38-1255-4b15-a7af-c896d8aea1f7).
Cyric, known as Sirhivatizangpo by his Gugari worshipers and as N'asr by the Bedine, was the monomaniacal Faerunian god of lies, trickery, and strife, having previously held dominion over tyranny, murder, lies, intrigue, and illusion.
The Western Heartlands (originally "Hartlands" for the abundance of deer) was a region located in the western portion of @[Faerûn](location:b6ec4f38-1255-4b15-a7af-c896d8aea1f7).
Thay was a mysterious and terribly powerful magocratic nation in east Faerûn that was long-governed by the Zulkirs of the Red Wizards.