The Interview
The gate shuddered open with the weight of old chains and older grudges, and as the four of us stepped beneath the raised timber, the air shifted. Not metaphorically. Not poetically. Literally. A ripple of attention struck us like a wall of spears.
Eyes. TOO MANY EYES. My tail twitches as they land on Master.
All of them recognised us. Not just vaguely. Not with the idle curiosity you give travellers. This was the recognition of neighbours. Enemies. Allies. Complicated tangles of reputation.
Embercrack’s capital, Mawmine, sits one valley over from Mire. They trade with us. They fight beside us when the marsh beasts surge. They complain about us. They mutter about me. They whisper about my master. And goblins cross both territories like cracks in the same piece of stone.
So of course when the guards on the gatehouse lean forward and their eyes fix on us, something sharper flickers behind their faces. The captain at the gate steps forward, hand lifted in a gesture meant to look neutral but failing miserably. His gaze darts between me, the goblin, then my master. Recognition sharpens in stages.
And because recognition calls for certainty, the dice fall.
PERCEPTION CHECK (Clan Embercrack – group roll)
17 Survivalist bonus: +2 Local familiarity bonus: +3 Spotting known troublemakers: +2 Total: 24 – Critical recognition
They know exactly who we are. The captain’s jaw tightens. His breath hitch-catches. His fingers flex once against the hilt of his blade. “Bogcloth,” he mutters under his breath. “Marsh folk.” Then his eyes snap directly to me. To the cat. To the Beast of Embercrack. To the memory of a priest screaming before he fell silent forever.
I give him a slow smile, my tail curling once around my master’s hip with lazy, deliberate possession. His pupils shrink. He turns, looking at his men, nodding once with that unspoken order soldiers give only when danger stands polite in front of them. And then his gaze slides to the goblin. The goblin freezes. Raises a hand. Gives a little wave. “’Lo.”
The captain inhales sharply. Because the combination of me + goblin + my master is not coincidence. It is a pattern. The dangerous kind.
Pontune steps forward instinctively, her noble training activating as if she can somehow salvage diplomacy with posture alone. Her red dyed Pure Class eyes draw attention instantly. The Embercrack guards flinch, they may be survivalists, but they still recognise Pure Class when they see it. They still respect the social hierarchy that governs all of Redstone Hold.
But theirs is not a bowing respect. It is the wary respect you give a viper. An apex creature of a different ecosystem. “Pure Class Alderian,” one guard mutters. “Escorting… that.”
Pontune bristles. I roll a shoulder, unconcerned. Their insults are scraps beneath my claws. The captain finally speaks. “You’re a long way from Mire.”
My master’s voice answers first. Cold. Even. Detached. “We travel where we need to.” That tone scares them more than any threat.
The goblin steps forward. “Might be passin’ through. Might not. Depends who’s askin’.”
“Not you,” the captain snaps. “Stay quiet.”
The goblin mutters something that might be profanity or prayer.
My master’s eyes scan the surroundings with noir precision, mapping exits, rooftops, lines of sight, guard density, the patterns of Embercrack patrols stitched across the dockside island. I feel it. Through the bond. The calculations. The angles. The deductions forming like ice crystals under pressure.
The captain sees something in my master’s expression he doesn’t recognise, and that discomfort hits his men like a ripple. He squares his shoulders. “State your business,” he demands.
Pontune opens her mouth, but my master is faster. “We’re tracking stolen steel.”
Silence. Not shock. Not confusion. Recognition. Something clicks behind the captain’s eyes. Because Embercrack is a Kratocracy. A rule-by-strength clan obsessed with the politics of resource, dominance and metal. Steel is power. Steel is prestige. Steel is life.
A shipment rerouted under their nose is not a crime. It is an insult.
My master continues, voice still flat, still emotionally hollow. “And I have information the Order will want buried.” The guards tense. I watch, delighted.
Pontune watches, horrified. The goblin watches, impressed. And the captain watches my master the way a hunter watches another predator—one he cannot measure properly. He gestures sharply to his men.
“You three,” the captain says, pointing at my master, me, and the goblin, “walk with me. You” he tilts his head at Pontune “stay close, Pure Class. No one here wants a diplomatic mess. But make no mistake…”
His eyes settle on me last. “…we remember the Beast.” My ears flick. My tail curls around my master’s waist in a slow intoxicating coil. “I remember Embercrack too,” I purr back. The captain looks away first. Which means we walk in as equals. Not prisoners. Not threats. Not outsiders.
Just players on a board where Embercrack now realises they are missing pieces. The gate shuts behind us with a heavy wooden thud.
The hush of the gatehouse hangs behind us like a velvet curtain as we cross into Clan Embercrack territory. There is something cold and strange in the air here, different to the orderliness of the Oak’s island or the raw, reedy wildness of Mire. Here the marsh thickens but seems almost domesticated, paths carved, stones set with unnatural regularity, a discipline to the disorder that makes the world itself seem like a sullen soldier under inspection.
Our footsteps thud over the bridge, echoing in a hollow way. I keep close to Master, tail curled tight about his arm, brushing the backs of his fingers with the tip as if warning every hostile eye that this one is not prey.
Behind us, Pontune’s pace is clipped and dignified, almost defiant. The goblin, still resentful from his rough handling by the Order, lingers just a step behind me, rubbing the spot where the knights’ gauntlet dug into his shoulder. No one speaks. Even the breeze seems wary of this place.
The gatehouse towers, black with damp iron plates, the Embercrack banners hanging limp in the stale air. Two guards in iron-capped helmets stand on either side of the door, their eyes hooded, flat with suspicion. One squints at us, at me, at my ears, at the goblin, at Pontune’s red-dyed eyes and then at Master’s unmistakable posture. I see, in that long, sharp look, the cogs turning, calculating. I bare my teeth just enough to show I notice.
"Well, well," the taller of the pair calls down, accent unmistakable, Mawmine miner class, that deep, flinty edge. "If it isn’t Bogclutch's pets come out to play. Bringing a goblin over our bridge in broad daylight, brave, or stupid. You know the rules."
Master answers without a hint of deference, voice cold and clinical but a clear lie "I have dirt on the Order. Accounts, smugglers’ routes, ways they run shipments past your outposts, half your sergeants are on their payroll, but I doubt they’re honest with you about it." He says it with all the emotion of someone reciting the names of local trees, face unreadable, eyes cold.
For a second, nothing moves. The two guards share a long, silent look. There is no bravado here, no threat, just a calculation, a test of whether what Master carries is worth a confrontation. The taller one, with a muddy iron gorget, finally spits to the side. "You’re lucky it’s not Varkuun’s thugs on the gate, outsider. Come on through. Don’t start trouble and you might leave with all your teeth."
As we move through, I throw a glance over my shoulder. more a warning than thanks, before we’re led by a sullen recruit down a winding gravel path that curves along a low ridge above the marsh. Embercrack banners hang everywhere: battered cloth, sometimes painted onto rusted iron sheets, sometimes little more than faded marks on the wood of a post. Every building here is squat, practical, made to survive flood and fire. Soldiers lounge everywhere, some cleaning gear, some repairing boots, some just watching us with that same flat-eyed suspicion.
We are led into a low, square building at the centre of the settlement. It is nothing like the Order’s marble and silver: here the floors are packed earth, the walls blackened stone. Everything smells of sweat, boiled water, iron, and tannin, the scent of a hundred meals eaten in hurry and a thousand stories traded over battered mugs. The room we’re shown to is simple, with a heavy iron stove and a battered table. The door closes behind us, and only then does the tension begin to seep from my muscles, just a little. I keep myself pressed so close to Master that our leather armour creaks.
Master sits first, claiming the chair at the head as if it’s his by right, eyes scanning the room, every surface, every tool, every face. Pontune folds herself into a chair with a noble’s poise, her red eyes hooded but sharp. The goblin slouches, arms folded, legs wide, eyes flickering for exits.
The Embercrack sergeant who brought us in stands by the door, arms folded. He looks me over, a catgirl, wild, half-feral by reputation, and everything about my posture says: "try to touch, and I’ll put you in the ground." He hesitates, then focuses on Master.
"Touch her and i'll put you in the ground" Master hits back calmly.
His voice then slices the quiet that occurs afterwards, "Some Embercrack tea, please, my good sir." His face is a mask, calm, impersonal, the same deadpan he wears when examining a corpse or interviewing a murder suspect. I see the tiniest flick of surprise in the sergeant’s eyes. It is not a request that can be easily refused. The sergeant nods and shuffles out, leaving us alone for a moment in the lamplight.
Perception +5 for my enhanced senses. d20: 13 + 5 = 18
I note every detail: a faint trail of mud on the floor, suggesting a messenger hurried through here recently; two new mugs on the shelf by the window, one chipped, one polished; a half-burnt letter poking from the stove’s ash door; faint echoes of marching feet outside, an officer’s voice, muffled but sharp, someone is giving orders, not the routine kind, more urgent.
When the sergeant returns with a battered tin pot and three thick-walled mugs, Master takes one without a word, pouring the dark liquid. I watch his hands, steady, practiced. He sips, gives no sign of emotion, then leans forward, elbows on the table, the perfect picture of a man with nothing to lose and a secret to sell.
I flick my tail across his thigh, a little reminder that I am always here, always listening, always ready to bare my claws. Through the bond, still just within range, I can feel him cold and precise, running calculations, setting traps. My claws drum on the table, impatient.
He opens, lying once again but quietly: "The Order’s losing control in the West Forest. There’s a bandit chief running a dozen smuggling routes through Driftwood Hollow, and the Order can’t stop it. We’ve tracked him through goblin territory, but the trail’s gone cold here. The last shipment was steel, Order marked, but not their standard caravan. Someone with Order connections is moving metal out of their own stores. We know who bought the steel, and where it’s headed." He says it like a confession, but every word is a lie. I can feel it through the bond, fabricated, improvised, but so carefully stitched together it’s almost convincing.
d20 Charisma for Master: 5 + 3 + 3 (Tactical Genius) + 1 (Natural Leader) = 12.
The sergeant’s eyes narrow, but he nods. "You’re a long way from Mire Point. The Oak wouldn’t let you cross their islandunless they had a stake, what’s their interest?"
Master shrugs, expression unreadable, almost bored. "Their interest is keeping the roads open. You want to pretend you run this part of the marsh, but half the trade flows under their watch, and they know every smuggler, every thief, every informant. They want this bandit chief gone because he’s costing them. I want him gone because he’s costing me. You help us, you get the steel and the Order’s headaches are your problem, not mine. I get the man behind it."
The sergeant studies him, then shifts to Pontune, noting the red eyes. "And you, Pure Class? Why’re you out here, slumming it with Bogclutch and non Alderian vermin?"
Pontune’s chin lifts, pride flashing. "I am not here to answer questions from an under-officer. My business is my own and Clan Embercrack’s, should your commander require my statement." The room chills a little as she fixes him with her coldest noble stare, every inch of her breeding and upbringing weaponised.
He is about to retort when I let a low growl rattle from my chest. His gaze flicks to me, then back to Master. "You ought to muzzle that thing, you know. The cat’s too wild to trust. She’ll bite you in your sleep."
Master doesn’t even glance at me. "She bites anyone who isn’t ME. Which is precisely the point."
The sergeant barks a short, bitter laugh, but there’s a respect in it. "No accounting for taste. The bandit chief, you said? There are half a dozen here in Driftwood Hollow. You’ll want Lord Harn. Man knows every rat-hole from here to the marsh’s edge. If someone rerouted steel, he’ll know who took it, or who was meant to receive it."
Pontune speaks up, too quick, too eager: "We need to speak to Lord Harn immediately, on matters of trade and security... Of course..."
I shoot her a look, tail flicking, claws flexing beneath the table.
The sergeant stands, not looking away from Master. "You’ll wait here. I’ll send word to Lord Harn. Don’t leave this room until you’re called for, unless you want to try your luck with the guards outside. Someone will bring food. And tell your pet not to claw the table."
He leaves. Silence returns, thick as old blood. Pontune shifts in her chair, jaw clenched. "You shouldn’t antagonise them. These people are not like the Order, bribery will not work here, nor threats. They respect only strength."
Master doesn’t answer at first. He sips the bitter Embercrack tea, gaze cold and distant, already running scenarios behind those glacier-pale eyes. I stretch, tail snaking up his leg, ears twitching. "I can tear half of them apart before they can aim a crossbow," I purr, low, too close, knowing she hates it. "They aren’t Order. They bleed if you cut them."
The old goblin swagger creeping back now that we’re inside. "These lot’ll try to rough us up, but they’d rather have the steel and a quiet night. Harn’s clever, if there’s a profit, he’ll talk."
Pontune makes a disgusted noise, smoothing her leather jerkin. "This entire ordeal is beneath my class. I do not plan to stay a moment longer than necessary."
I bare my teeth in a grin, lopsided, savage. "You will stay as long as Master says. Or I’ll make sure you do."
Her hand goes to the knife at her hip but she doesn’t draw it, not with the goblin sniggering, not with Master’s presence like a shadow behind her.
He speaks, finally, tone detached, already onto the next move. "If they actually have Harn then this is all way too easy, the issue will be killing him though and getting out of here alive".
A soft knock at the door. A guard enters, carrying a tray, coarse bread, some fatty cheese, the reek of pickled fish. He sets it down and leaves. I eat, quick and territorial, claiming the seat closest to Master, watching the door, my tail coiling protectively.
The waiting is the hardest part. The hours pass in low voices, the scrape of knives on wood, Master and Pontune exchanging quiet plans, the goblin murmuring old Mire songs under her breath. I listen to the sounds outside, orders shouted, the rumble of carts, a brief fight that ends with a bark of laughter. All the while, the air thickens, the feeling of being watched growing until it feels like the walls themselves are closing in.
At last, the sergeant returns: "Lord Harn will see you. Don’t try anything. He’ll have you skinned and strung up if you cross him."


