Batrush Glaive
Rare Glaive (Heavy, Reach, Two-handed)
Requires attunement
Damage. 1d10+1 Slashing
Dark Steel. You gain a +1 bonus to attack rolls you make with this weapon.
Batrush. You can use an action to transform into a magical swarm of bats and fly to an unoccupied space within 30ft. of you. All creatures in a 5ft. wide line between your starting point and destination must make a Dexterity saving throw (DC 15). On a failed save, they take 1d10+1 Necrotic damage. At the end of this movement, you revert to your normal form and regain hit points equal to half the damage dealt. This movement doesn’t provoke opportunity attacks. You can use this feature once per long rest.
Dark Steel. You gain a +1 bonus to attack rolls you make with this weapon.
Batrush. You can use an action to transform into a magical swarm of bats and fly to an unoccupied space within 30ft. of you. All creatures in a 5ft. wide line between your starting point and destination must make a Dexterity saving throw (DC 15). On a failed save, they take 1d10+1 Necrotic damage. At the end of this movement, you revert to your normal form and regain hit points equal to half the damage dealt. This movement doesn’t provoke opportunity attacks. You can use this feature once per long rest.














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