Festering Cudgel
Rare Club (Light)
Requires attunement
Damage. 1d4+1 Bludgeoning
Gross and Icky. You gain a +1 bonus to attack rolls you make with this weapon.
Impart Disease. You can use an action to point this weapon at a creature within 30ft. of you that you can see. The creature must make a Constitution saving throw (DC 15). On a failed save, the creature becomes Diseased and is infected with Fenrot. While infected with Fenrot, dark green spots appear on the skin, especially around wounds and injuries. The creature becomes vulnerable to all Slashing and Piercing damage. If the creature has resistance to either damage type, it loses that resistance. If it is immune, it instead becomes resistant. These effects last until cured by Lesser Restoration or a similar or stronger magical effect. You can use this feature once per long rest.
Gross and Icky. You gain a +1 bonus to attack rolls you make with this weapon.
Impart Disease. You can use an action to point this weapon at a creature within 30ft. of you that you can see. The creature must make a Constitution saving throw (DC 15). On a failed save, the creature becomes Diseased and is infected with Fenrot. While infected with Fenrot, dark green spots appear on the skin, especially around wounds and injuries. The creature becomes vulnerable to all Slashing and Piercing damage. If the creature has resistance to either damage type, it loses that resistance. If it is immune, it instead becomes resistant. These effects last until cured by Lesser Restoration or a similar or stronger magical effect. You can use this feature once per long rest.














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