Iron Deconstructor
Rare Mace
Requires attunement
Damage. 1d6+2 Bludgeoning
Balanced Tool. You gain a +2 bonus to attack rolls you make with this weapon.
Destabilizing Field. You can use an action to slam this weapon on the ground, unleashing a blast of unstable arcane energy. All creatures within 10ft. of you must make a Constitution saving throw (DC 8 + Strength modifier + proficiency bonus). Constructs have disadvantage on this saving throw. On a failed save, a creature takes 6d6 Force damage. On a successful save, they take half damage. A Construct that fails the save is also Stunned until the end of its next turn. You can use this feature once per long rest.
Balanced Tool. You gain a +2 bonus to attack rolls you make with this weapon.
Destabilizing Field. You can use an action to slam this weapon on the ground, unleashing a blast of unstable arcane energy. All creatures within 10ft. of you must make a Constitution saving throw (DC 8 + Strength modifier + proficiency bonus). Constructs have disadvantage on this saving throw. On a failed save, a creature takes 6d6 Force damage. On a successful save, they take half damage. A Construct that fails the save is also Stunned until the end of its next turn. You can use this feature once per long rest.














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