Jugglejinx Balls
Uncommon Wondrous Item
Hypnotic Performance. You require two free hands to juggle these balls. As an action, you can start juggling by making a successful Performance check. When you do, each creature of your choice within 20ft. of you that can see you must make a Wisdom saving throw. The DC for this saving throw is equal to half your Performance check result (rounded down). On a failed save, the creature becomes Charmed as long as you continue juggling the balls as an action, on each of your turns. You don’t need to repeat the Performance check once the effect has started. While Charmed in this way, a creature is incapacitated and has a speed of 0. The effect ends when you stop juggling, when the creature takes any damage, or when another creature uses an action to shake them out of their stupor.














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