For years these aquatic draconic creatures were thought to be extinct after a few natural disasters changed the shores and bays where mantadrakes would make their homes. It is thought that the few surviving mantadrakes were displaced and have roamed the seas in search of new hunting and mating grounds. In the past few decades, more and more mantadrakes been spotted returning to the Shimmering Depths and along the shores of Aergys and Naz'thul.   Opportunistic Hunters. Mantadrakes often hunt fish, cephalapods and other aquatic creatures for food that are not larger than themselves. Because mantadrakes are solitary creatures, they always hunt their prey alone. They are quick swimmers but will first attempt to stun their targets and follow up with their paralyzing poison, after which they feed on the prey. Individuals exploring the seas and oceans of the world should always be on the lookout for dangerous creatures emerging from the blue, and mantadrakes are no exception as they are known to drag shipwrecked sailors, divers or swimmers into the depths and tear them to (bitesize) pieces. The mantadrake continues to grow as it ages, decreasing their list of natural enemies over time as they become larger and larger.
Leaping Threats. These drakes are surprisingly nimble and quick within the water but are also able to 'fly' short distances by forcefully leaping out of the water and flapping their fins. Even though they usually do not attack ships or boats unless provoked, there are documented instances of a mantadrake leaping out of the water, flying over the deck, gripping a person with their strong jaws and dragging them under the waves.

Show statblock


Large Dragon, chaotic neutral

Armor Class 15 (natural armor)
Hit Points 104 (16d10+16
Speed Swim 60ft.


15 (+2)


19 (+4)


13 (+1)


9 (-1)


13 (+1)


11 (+0)

Saving Throws Dexterity +7, Constitution +4
Skills Perception +4
Damage Resistances Lightning, Thunder
Senses Darkvision 90ft., Passive Perception 14
Languages understands Draconic but can’t speak
Challenge 5 (1800 xp)
Sonar. The Mantadrake can detect creatures it cannot see within 90ft. of it as long as they are in the same body of water.
  Leaping. If the Mantadrake starts its turn in water, it can use a bonus action to leap out of the water. It can then use its remaining movement to fly. At the end of it’s turn it falls down.


Multiattack. The Mantadrake makes two Bite attacks or one Bite attack and one Barbed Tail attack.
  Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) Piercing damage.
  Barbed Tail (3/day). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) Piercing and 9 (2d8) Poison damage. On a successful hit, the target has to make a Strength saving throw (DC 15). On a failed save they are Paralyzed for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Paralyzing effect of this ability for 24 hours.
  Sonar Pulse (Recharge 5-6). The Mantadrake emits a high pitched pulse in a 20ft. cone outward from itself. All creatures within the area have to make a Wisdom saving throw (DC 12). On a failed save, a creature takes 6d8 Psychic damage and is Stunned until the end of their next turn. On a successful save a creature takes half the damage and is not stunned.

Geographic Distribution


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