Novawings are large celestial moths who serve as protectors of the innocent and the just. They may be dispatched by higher celestial powers to guard sacred places, act as a guide to lost souls, or intervene in situations where the forces of good are in peril. In times of darkness or despair, the appearance of a Novawing can be a sign of hope and encouragement for those fighting against evil.   Shadow Seeker. In contrast to regular moths, the Novawing is drawn to areas of darkness or manifestations of evil. This could include places shrouded in physical darkness, such as forgotten crypts, deep caves, or ancient ruins where malevolent forces have taken root. They are also attracted to sites of great tragedies, lands cursed by powerful evils, or locations where malevolent rituals have been performed. It might be particularly drawn to individuals who are corrupted by power, consumed by malevolent ambitions, or those who have strayed far from the path of righteousness.   Divine Messenger. The Novawing may also serve as a messenger of higher celestial entities, conveying divine will or omens to mortals. Their appearance can be a sign that the divine are watching or that a significant divine event is about to unfold. Generally, Novawings are benevolent and kind towards mortals. They are often curious and gentle, observing without directly intervening unless it is necessary to protect the innocent or uphold justice. While they are not hostile, their ways are inscrutable, and their actions are guided by a celestial understanding that may not always align with mortal expectations. This can sometimes make them unpredictable allies.  
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Large Celestial, chaotic good

Armor Class 16
Hit Points 102 (12d10 + 36)
Speed 5ft., fly 60ft.


12 (+1)


22 (+6)


16 (+3)


10 (+0)


20 (+5)


6 (-2)

Saving Throws Dexterity +9, Wisdom +8
Skills Perception +8, Stealth +9
Damage Resistances Radiant
Damage Immunities Poison
Condition Immunities Poisoned
Senses Truesight 120ft., Passive Perception 18
Languages Understands Celestial but can’t speak
Challenge 6 (2300 xp)
Rejuvenation.A Novawing doesn't age and if it dies returns to life in 1d12 days on its plane of origin with all its hit points. Only killing it on its plane of origin can prevent this trait from functioning.
  Innate Spellcasting. The Novawing's spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: Detect Evil and Good, Light
3/day each: Cure Wounds (2nd level), Lesser Restoration
1/day: Daylight
  Magic Resistance. The Novawing has advantage on saving throws against spells and other magical effects.


Multiattack. The Novawing makes two Gale Gust attacks.   Gale Gust. Ranged Weapon Attack: +9 to hit, range 30ft., one target. Hit 13 (2d6 + 6) Bludgeoning damage.   Stardust Scatter (Recharge 5-6). The Novawing flutters its wings, releasing a shimmering cloud of radiant dust. All creatures within 30ft. of the Novawing have to make a Constitution saving throw (DC 16). On a failed save, a creature takes 4d6 Radiant damage and is Blinded until the end of their next turn. On a successful save, a creature takes half damage and is not Blinded.

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