Quakestone Hammer

Uncommon Warhammer (Versatile)
Requires attunement

Damage. 1d8 (1d10)+1 Bludgeoning
  Solid Stone. You gain a +1 bonus to attack rolls you make with this weapon.
  Quake Slam. You can use an action to slam this hammer into the ground. When you do, all creatures in a 20ft. cone originating from you must make a Strength saving throw (DC 12 + Strength modifier). On a failed save, a creature takes 2d8 force damage and is knocked Prone. On a successful save, the creature takes half damage and is not knocked Prone. This feature can be used once per day and regains its use at dawn.

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