Quakestone Hammer
Uncommon Warhammer (Versatile)
Requires attunement
Damage. 1d8 (1d10)+1 Bludgeoning
Solid Stone. You gain a +1 bonus to attack rolls you make with this weapon.
Quake Slam. You can use an action to slam this hammer into the ground. When you do, all creatures in a 20ft. cone originating from you must make a Strength saving throw (DC 12 + Strength modifier). On a failed save, a creature takes 2d8 force damage and is knocked Prone. On a successful save, the creature takes half damage and is not knocked Prone. This feature can be used once per day and regains its use at dawn.
Solid Stone. You gain a +1 bonus to attack rolls you make with this weapon.
Quake Slam. You can use an action to slam this hammer into the ground. When you do, all creatures in a 20ft. cone originating from you must make a Strength saving throw (DC 12 + Strength modifier). On a failed save, a creature takes 2d8 force damage and is knocked Prone. On a successful save, the creature takes half damage and is not knocked Prone. This feature can be used once per day and regains its use at dawn.














Comments