Snorebeasts are creatures from the plane of light that have somehow found their way across many planes of existence. According to legend they dreamt themselves to be someplace else and appeared there. Theselazy furry creatures are not the ones to pick a fight and would rather take a nap than fight someone.
Sleepy and Loud.
The snorebeast is named as such because they snore extremely loud while they sleep. Even though snorebeasts like to be left alone, they sometimes take up residence in a cave or forest near a settlement or homestead. Many people have feared the sounds of the snorebeast thinking it a horrible monster. Those who are familiar with this creature know it to be relatively harmless and can be persuaded to relocate without force.
Snorebeasts are not hostile towards humanoids unless provoked. They are herbivores that enjoy leaves, nuts and fruits. The snorebeasts hibernates and sheds its winter fur when it wakes up in spring. Snorebeast fur
is a valuable material that is used in bedding and pillows because it allegedly helps a person fall asleep more easily. Even though this material is highly sought after, the fur has to be naturally shed by the beast. If a snorebeast is killed and skinned, the fur loses its properties.
Thanks to their fey heritage, snorebeasts can innately cast a few spells. When a snorebeasts unleashes its magic, it blinks slowly and their eyes glow with a soft green light for a few seconds. If this spell leaves their adversary asleep or unconscious, they are more likely to be on their way than to kill them.
Exactly how old snorebeasts can become is unknown but it is believed snorebeasts can live to be hundreds of years old. Some people believe they can become so old thanks to their slowly paced life and their low level of agression.
15 (natural armor)
119 (14d8 + 56)
Strength +9, Constitution +7
Magic Resistance. The Snorebeast has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Snorebeast’s weapon attacks are magical.
Innate Spellcasting. The Snorebeast’s spellcasting ability is Wisdom (spell save DC 17). The Snorebeast can innately cast the following spells, requiring no material components:
At will: Resistance
4/day each: Faerie Fire, Sleep
2/day each: Invisibility, Mirror Image, Misty Step
1/day each: Hypnotic Pattern
Multiattack. The Snorebeast can use its Thundersnore and makes two Claw attacks.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) Slashing damage.
Thundersnore (Recharge 5-6). The Snorebeast lets out a loud thunderous snore. All creatures within 30ft. of the Snorebeast that can hear it have to make a Constitution saving throw (DC 17). On a failed save they take 28 (8d6) Thunder damage and are Deafened until the end of their next turn. On a successful save they only take half damage and are not Deafened.