Snorebeast

Snorebeasts are creatures from the plane of light that have somehow found their way across many planes of existence. According to legend they dreamt themselves to be someplace else and appeared there. Theselazy furry creatures are not the ones to pick a fight and would rather take a nap than fight someone.   Sleepy and Loud. The snorebeast is named as such because they snore extremely loud while they sleep. Even though snorebeasts like to be left alone, they sometimes take up residence in a cave or forest near a settlement or homestead. Many people have feared the sounds of the snorebeast thinking it a horrible monster. Those who are familiar with this creature know it to be relatively harmless and can be persuaded to relocate without force.   Furry Friend. Snorebeasts are not hostile towards humanoids unless provoked. They are herbivores that enjoy leaves, nuts and fruits. The snorebeasts hibernates and sheds its winter fur when it wakes up in spring. Snorebeast fur is a valuable material that is used in bedding and pillows because it allegedly helps a person fall asleep more easily. Even though this material is highly sought after, the fur has to be naturally shed by the beast. If a snorebeast is killed and skinned, the fur loses its properties.   Magical Beasts. Thanks to their fey heritage, snorebeasts can innately cast a few spells. When a snorebeasts unleashes its magic, it blinks slowly and their eyes glow with a soft green light for a few seconds. If this spell leaves their adversary asleep or unconscious, they are more likely to be on their way than to kill them.   Ageless. Exactly how old snorebeasts can become is unknown but it is believed snorebeasts can live to be hundreds of years old. Some people believe they can become so old thanks to their slowly paced life and their low level of agression.

Show statblock

Snorebeast

Large Fey, neutral

Armor Class 15 (natural armor)
Hit Points 119 (14d8 + 56)
Speed 30ft.

STR

22 (+6)

DEX

8 (-1)

CON

18 (+4)

INT

9 (-1)

WIS

18 (+4)

CHA

6 (-2)

Saving throws Strength +9, Constitution +7
Skills Perception +7
Damage Resistances Psychic
Senses Darkvision 120ft., Passive Perception 17
Languages Snorebeast, Understands sylvan but can't speak
Challenge 6 (2300 xp)
Magic Resistance. The Snorebeast has advantage on saving throws against spells and other magical effects.
  Magic Weapons. The Snorebeast’s weapon attacks are magical.
  Innate Spellcasting. The Snorebeast’s spellcasting ability is Wisdom (spell save DC 17). The Snorebeast can innately cast the following spells, requiring no material components:
At will: Resistance
4/day each: Faerie Fire, Sleep
2/day each: Invisibility, Mirror Image, Misty Step
1/day each: Hypnotic Pattern

Actions

Multiattack. The Snorebeast can use its Thundersnore and makes two Claw attacks.
  Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) Slashing damage.
  Thundersnore (Recharge 5-6). The Snorebeast lets out a loud thunderous snore. All creatures within 30ft. of the Snorebeast that can hear it have to make a Constitution saving throw (DC 17). On a failed save they take 28 (8d6) Thunder damage and are Deafened until the end of their next turn. On a successful save they only take half damage and are not Deafened.

 

Comments

Please Login in order to comment!
30 Dec, 2021 13:21

I love how the Snorebeast uses its magical ability. It is unique in the way that it slows itself down and that it affects the opponent by also slowing them down. Cool magic beast

Have fun out there
1 Jan, 2022 15:20

Snorebeasts :3 love the article and would also be absolutely thrilled to have one as a cute familiar

And as the trees strip themselves from their leaves, letting them descend to earth, it becomes abundantly clear, WorldEmber is here.
2 Jan, 2022 12:49

A friend of mine suggested a plushie, and although i may not have the means to create an actual stuffed animal right now, i sure as hell can draw one as a magic item in 2022! :)

Powered by World Anvil