Initiative 1d20+3 (13)
Gear Pistol, Scimitar, Studded Leather Armor
Passive Perception 10
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: 1d20+5 , reach 5 ft. Hit: 6 ( 1d6+3 ) Slashing damage.
Pistol. Ranged Attack Roll: 1d20+5 , range 30/90 ft. Hit: 8 ( 1d10+3 ) Piercing damage.
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Bandit captains command gangs of scoundrels and conduct straightforward heists. Others serve as guards and muscle for more influential criminals.