Bandit Captain CR: 2

Small to Medium humanoid, neutral
Armor Class: 15
Hit Points: 64
Speed: 30 ft

STR

15 +2

DEX

16 +3

CON

14 +2

INT

14 +2

WIS

11 +0

CHA

14 +2

Skills:

Athletics +4, Deception +4

Initiative 1d20+3 (13)

Gear Pistol, Scimitar, Studded Leather Armor

Senses:

Passive Perception 10

Languages: Common, Thieves' Cant
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: 1d20+5 , reach 5 ft. Hit: 6 ( 1d6+3 ) Slashing damage.

Pistol. Ranged Attack Roll: 1d20+5 , range 30/90 ft. Hit: 8 ( 1d10+3 ) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Bandit captains command gangs of scoundrels and conduct straightforward heists. Others serve as guards and muscle for more influential criminals.


Created by

kodan4444.

Statblock Type

Monster / Creature (2020)

Link/Embed