Verdant orcs have an intrinsic connection not only to their Oac Father, but also to nature itself. They retain the green tint to their skin that gives them their name, but their connection to nature is not just skin deep.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t do so again until you finish a long rest.
Verdant. Your body is equal parts plant and flesh. You can regrow any limb you lose in 1d8+1 weeks. Additionally, you can go without food or drink as long as you spend an hour per day meditating in direct sunlight.
Verdant Surge. Once you’ve used your Relentless Endurance Trait, you gain temporary hit points equal to double your proficiency bonus, you double your proficiency bonus when making any attack roll, and you gain 10 feet of movement to your speed. This effect lasts until you regain any hit points or until you take a long or short rest.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!