Gravetouch Dagger

Weapon

Legendary Death’s Final Grasp

Wounds of Eternal Decay:
Any creature struck by the Gravetouch Dagger cannot have its wounds healed by non-divine means. Magical healing spells below 6th level fail to close the wounds, leaving them to fester with necrotic energy.  
Harvest of Souls:
If a creature is reduced to 0 hit points by the dagger, its soul is trapped within the gemstone at the pommel. The soul remains trapped until released by divine intervention or until the gemstone is shattered. The wielder can hold up to three souls in the dagger at a time.  
Necrotic Veil:
As an action, you can invoke the dagger’s power to create a shroud of necrotic energy around yourself. For 1 minute:
  • Creatures within 10 feet of you take 2d8 necrotic damage at the start of their turn.
  • You gain temporary hit points equal to half the necrotic damage dealt.
  • This ability can be used once per long rest.
 

Enhanced Properties (Post-Attunement)

When attuned, the Gravetouch Dagger reveals its true, sinister potential.  
Soul Infusion:
As a bonus action, you can consume a soul trapped within the dagger to regain 4d10 hit points or to cast a necromancy spell of 5th level or lower without expending a spell slot.  
Verge of Death:
On a hit, the target must make a DC 20 Constitution saving throw. On a failed save, the creature's hit point maximum is reduced by the amount of necrotic damage dealt. This reduction lasts until the creature finishes a long rest or is targeted by Greater Restoration or similar magic.  
Touch of Death:
On a critical hit, the target must make a DC 20 Constitution saving throw. On a failed save, the creature dies.  
Aura of Dread:
While attuned, you exude an aura of death in a 30-foot radius. Hostile creatures in the aura have disadvantage on saving throws against fear effects and necrotic damage.  

Special Ability: Death’s Final Grasp

Once per long rest, you can channel the full power of the Gravetouch Dagger to deliver a killing blow. As an action:  
  • Choose one creature you can see within 30 feet. That creature must make a DC 24 Constitution saving throw. On a failed save, the creature takes 12d10 necrotic damage and is paralyzed for 1 minute as its soul is partially severed from its body.
  • On a successful save, the creature takes half damage and is not paralyzed.
  • If the creature dies as a result of this ability, its soul is immediately trapped within the dagger, bypassing effects such as Revivify.
 

Curses

 
Touch of Death:
The wielder of the Gravetouch Dagger must make a DC 16 Wisdom saving throw each dawn. On a failed save, they become haunted by whispers from the Shadowfell and visions of the dead, suffering disadvantage on all Wisdom saving throws and skill checks until the following dawn. If the wielder kills an innocent creature or performs an act of mercy-killing, this effect is suppressed for 24 hours.  
Bound to Death:
Once attuned, the Gravetouch Dagger cannot be willingly discarded or unattuned without Yxtarr’s blessing or a powerful divine spell, such as wish. Attempts to abandon or dispose of the dagger result in the wielder taking 5d10 necrotic damage as the blade reappears in their possession. They also suffer from nightmares each night, visions of death’s reach, and the goddess’s whispered voice, reminding them of the inescapable cycle of mortality.

The Gravetouch Dagger is a slender, obsidian-black blade that seems to absorb all light around it. Its hilt is intricately engraved with bone-like patterns, and a small blood-red gemstone sits at its pommel, pulsing faintly as if alive. The blade emanates a chilling aura of dread, marking it as an extension of Yxtarr, the goddess of Death, Undeath, and the Afterlife. Wounds inflicted by this dagger are cursed with festering corruption, making it a feared relic among mortals and a symbol of Yxtarr’s dominion.

Type Damage Damage Range
Simple Melee 1d4+ DEX+PROF / 2d10 necrotic None 5 feet



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pjmc127.

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