Wondrous Item
Legendary The Crossing Ritual
Cloak of Shadows:
While wearing the veil, you can use an action to become invisible to any living creature for up to 1 hour. This invisibility ends if you attack or cast a spell. You can use this ability twice per long rest.
Shroud of Immortality:
The veil grants the wearer resistance to necrotic damage and immunity to being frightened or charmed.
Passage Between Worlds:
While attuned to the veil, you can cast Etherealness once per long rest without expending a spell slot.
Aura of Silence:
The veil muffles all sound around the wearer, granting advantage on Dexterity (Stealth) checks. Creatures within 10 feet of you also have disadvantage on Perception checks relying on sound.
Enhanced Properties (Post-Attunement)
When attuned, the Veil of Death unlocks its full potential, weaving its wearer more deeply into the threads of mortality and shadow.
Undead Dominion:
While attuned, undead creatures cannot willingly attack or harm you unless magically compelled.
You can cast Control Undead once per long rest (DC 22).
Voidwalk:
You gain the ability to teleport up to 60 feet as a bonus action while invisible. You leave behind a shadowy afterimage that lingers for 1 round.
Life’s Eclipse:
While invisible using the Cloak of Shadows, you are undetectable by any means, including divination magic, unless the source is of divine origin.
Sunlit Resilience:
Vampiric creatures wearing the Veil of Death are protected from sunlight. They can move freely in daylight without taking damage or penalties.
Special Ability: Eclipse of Life
Once per long rest, you can invoke the Veil of Death to plunge the area into a shadowy realm, bridging life and death. As an action:
- You create a 120-foot radius of magical darkness centered on yourself for 1 minute. Creatures with darkvision cannot see through this darkness, but you and undead creatures under your control can.
- Hostile creatures in the area must succeed on a DC 22 Constitution saving throw or take 6d10 necrotic damage and be blinded for the duration. On a successful save, they take half damage and are not blinded.
- Allies within the radius gain resistance to all damage types and are cured of any conditions when entering the darkness for the first time.
- When the effect ends, the area is left with lingering shadows, creating dim light for 1 hour.
Curses
Bound to Death’s Domain:
The wearer becomes bound to Yxtarr’s domain, unable to remove the Veil of Death willingly. If they attempt to do so, they immediately suffer 5d10 necrotic damage, and the veil reappears in their possession. Only Yxtarr’s blessing or a powerful divine spell, such as wish, can sever the bond.
Cursed Immortality:
The wearer of the Veil of Death is granted a cursed form of immortality. While wearing the veil, the attuned creature cannot die by conventional means; even if they drop to 0 hit points, they do not die but instead fall into a death-like state. They regain consciousness with 1 hit point after 1d4 hours. However, this immortality comes at a cost: for every “death” they experience, they lose 1 point of maximum hit points, representing the toll that cursed immortality takes on their soul. This reduction can only be reversed by divine intervention from Yxtarr or a similarly powerful deity.
The Veil of Death is a flowing, ethereal shroud of dark fabric that seems to ripple and shift like smoke. It is said to have been cut from the very veil that souls cross when they pass into the afterlife. The veil exudes a chilling aura, and the faint whispers of the departed seem to echo around it. Created by Yxtarr, the goddess of Death, Undeath, and the Afterlife, this artifact grants its wearer the ability to walk unseen among the living and the dead, bridging the realms of life and shadow.