Fang of the Shadow Maiden

Weapon

Legendary Wash of the Shadow Maiden

The Fang of the Shadow Maiden grants the following abilities to its wielder:  
Vampiric Strike:
When the wielder hits a creature with the spear, they can drain the creature's life force. The target must succeed on a DC 18 Constitution saving throw or take an additional 4d6 necrotic damage, and the wielder regains hit points equal to half the necrotic damage dealt. This ability can be used a number of times equal to the wielder’s proficiency bonus, with all uses refreshing after a long rest.  
Shadow Meld:
As a bonus action, the wielder can become incorporeal, blending into the shadows. While incorporeal, they are immune to non-magical attacks and can move through objects and creatures as if they were difficult terrain. They cannot end their turn inside a solid object or creature. This ability lasts until the start of the wielder’s next turn and can be used twice per long rest.  
Mark of the Shadow Maiden:
Once per long rest, the wielder can mark a creature they can see within 60 feet. The marked creature becomes vulnerable to necrotic damage and has disadvantage on saving throws against necrotic effects for 1 minute. The mark appears as a shadowy brand on the creature's body, visible only to the wielder and their allies.  
Shadow Reach:
As a bonus action, the wielder can command the spear to extend its reach to 20 feet for their next attack. The attack deals an additional 2d6 necrotic damage. This ability can be used three times per long rest.  
Night’s Resilience:
The wielder gains resistance to necrotic damage and advantage on saving throws against being frightened. While in dim light or darkness, the wielder also has advantage on Dexterity saving throws.  

Enhanced Properties (Post-Attunement)

Once attuned, the Fang of the Shadow Maiden bestows greater power upon its wielder:  
Avatar of Shadows:
While in dim light or darkness, the wielder becomes one with the shadows, gaining invisibility until they make an attack, cast a spell, or are exposed to bright light.  
Queen of Darkness:
The wielder can now cast the spell Shadow of Moil once per long rest without expending a spell slot.  
Bloodbound Fury:
If the wielder’s hit points drop below 50%, the spear’s thirst for blood activates. The wielder gains advantage on all attack rolls, and all melee attacks with the spear deal an additional 2d10 necrotic damage. This effect lasts for 1 minute or until the wielder is healed above 50% hit points.  
Xora’s Champion:
The wielder is now immune to the frightened condition and automatically succeeds on saving throws against charm effects from shadow-based creatures or effects. Additionally, while in dim light or darkness, the wielder can teleport up to 30 feet as a bonus action to an unoccupied space they can see.  

Special Ability - Night’s Fury

Once per month, the wielder can channel the full power of Xora and unleash the fury of shadows.   As an action, the wielder activates Night’s Fury, causing the spear to be engulfed in swirling shadows. For 1 minute, the following effects occur:  
  • The wielder’s attacks with the spear deal an additional 5d8 necrotic damage.
  • The wielder gains a flying speed of 60 feet as ethereal, shadowy wings sprout from their back.
  • All hostile creatures within 30 feet of the wielder must make a DC 20 Wisdom saving throw at the start of their turns. On a failed save, they become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of its turns, ending the effect on a success.
Backlash: When the effect ends, the wielder gains two levels of exhaustion, and their hit point maximum is reduced by 15 until they finish a long rest.  

Curses

 
Blood Thirst:
The Fang of the Shadow Maiden demands blood. If it is not used to deal damage to a living creature within 24 hours, the wielder takes 4d10 necrotic damage as the spear feeds on their life force. This damage cannot be reduced or avoided by any means.  
Shadow Hunger:
The wielder must make a DC 16 Wisdom saving throw at dawn. On a failed save, they suffer disadvantage on Charisma-based checks as they become paranoid and aggressive. If the wielder fails three consecutive saves, they are compelled to seek out and attack a living creature, driven by an uncontrollable need to shed blood.  
Cloak of Shadows:
The wielder becomes vulnerable to radiant damage and takes an additional 2d6 radiant damage from any source. Additionally, while in direct sunlight, the wielder casts multiple shifting shadows, causing them to be easier to detect, and enemies have advantage on attack rolls against them.

The Fang of the Shadow Maiden is a sleek and wickedly curved spear, forged from obsidian-black metal that seems to devour the light around it. The shaft is adorned with silver runes that shimmer faintly like moonlight glimpsed through thick clouds, and the head of the spear drips with a swirling shadowy aura, giving it the appearance of a fang constantly dripping venom. When wielded, the spear emits a faint pulse like a second heartbeat, a rhythmic reminder of its insatiable hunger for blood.

This spear is a divine weapon of Xora, the Goddess of Night, Shadows, and Blood. Those who wield it are granted dominion over shadows, able to walk among them as kin. However, as with all of Xora's gifts, the price is steep. Her spear demands blood, and the longer it is denied, the more it feeds on its wielder's essence. To bond with it is to live in constant service to the Shadow Maiden’s will.

Type Damage Damage Range
None 1d8+STR(or DEX)+PROF+3 / 3d6 necrotic Piercing 10 ft



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pjmc127.

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