Homebrew

Voidborn

Voidborn are ancient beings shaped by the gods from the primordial Void—the endless nothingness that existed before creation itself. They are not truly alive in the mortal sense, but rather manifestations of absence given form, walking paradoxes that defy the natural laws of the world. Though most Voidborn appear roughly humanoid, something about them is always wrong: their bodies feel unnaturally heavy, their movements slightly delayed or distorted, and their very presence seems to bend reality around them.

Their forms resemble living shadows or fragments of a starless sky, with edges that blur and shift as if they are not fully anchored in existence. Their eyes are perhaps their most unsettling feature—endless voids that seem to pull in light, thought, and attention. To look into them is to glimpse something infinite and empty, a sensation both mesmerizing and deeply terrifying.

Voidborn do not breathe, hunger, or tire. They feel no need for sustenance, yet many choose to eat and experience the world out of curiosity rather than necessity. They do not truly feel pain as mortals do—only disruption to their form. Around them, the world grows quieter, heavier, and less certain, as if reality itself struggles to tolerate their presence.

Despite their shared origin, Voidborn vary greatly depending on their rank and power. Lesser Voidborn may pass as nearly human, with only subtle distortions betraying their nature. More powerful ones become increasingly alien, their bodies shifting into unnatural shapes, growing additional limbs, or manifesting wings and extensions formed from pure void energy. At the pinnacle of their kind stand the Voidlords—towering, godlike entities whose forms are no longer bound by humanoid structure. These beings radiate cosmic power, warping gravity, space, and perception simply by existing.

Voidborn are not inherently evil, but they are profoundly alien in thought and purpose. They do not see the world through the lens of morality, but rather through balance, absence, and inevitability. Some act as observers, others as agents of forgotten divine intent, and a rare few develop their own sense of individuality, curiosity, or even connection to mortal life.

To play a Voidborn is to take on the role of something that does not fully belong in reality—a being walking the line between existence and nothingness. Whether you embrace your origin as a force beyond mortal understanding or struggle to find meaning among those bound by life and death, a Voidborn offers a unique experience: immense power, unsettling presence, and the constant question of what it truly means to exist when you were born from the absence of everything.

ability score increase: +2 at will, +1 at will
age: Timeless
alignment: Chaotic neutral
Size: Medium
speed: 30 ft
Languages: Common, Celestial, and a chosen
Description:

Gaze of the Void:
Voidborns have 120 ft darkvision and 30 ft truesight. If someone looks into their eyes, they have to pass a Wisdom saving throw against the Voidborn (DC = 8 + proficiency bonus + Wisdom modifier). This is because when you look into their eyes, you see the void itself, mesmerizing anyone who gazes into it. On a failed save, they become paralyzed by the mesmerizing sight. This save has to be made only once against the Voidborn; until the next long rest, the save is not required again.


Pureness of the Void:
Voidborns don’t have to breathe, eat, or drink, but they can still taste and enjoy eating.


Mass of the Void:
Voidborns are the size of a human and look mostly humanoid, but they are made out of the void itself, making them about 20 times heavier than a normal human. This makes them look strong even when they aren’t (average: 1500 kg / 3300 lbs).


Voidic Resistance:
Voidborns are resistant to force damage and nonmagical bludgeoning damage.


Voidclaw:
At the beginning of level 1, Voidborns are able to create an anomaly around their touch, dealing 1d8 + Wisdom modifier damage to the target. This ability can be used a number of times equal to the sum of the Voidborn’s level and proficiency bonus. Using the ability is at-will after a successful hit (similar to Sneak Attack for a Rogue). As the Voidborn levels up, the damage increases like a cantrip:

  • Level 5: 2d8 + Wisdom
  • Level 11: 3d8 + Wisdom
  • Level 17: 4d8 + Wisdom

Touch of the Void:
At the beginning of level 5, the Voidborn can materialize the void itself, summoning a fraction of it. By touching someone with this empowered touch, the target immediately has its level or CR reduced by 1d4 until the next long rest. This can be used once per creature. The ability can be used once per long rest.
At level 10, it gains another charge per long rest (2/long rest). At level 15, it gains another, and at level 20 it has 4 charges, and the die changes to 1d6.


Void Beetles:
At the beginning of level 5, the Voidborn can open a small rift, summoning a number of Void Beetles equal to its proficiency bonus. The beetles act on the next turn, doing only one thing: moving near an enemy and exploding, dealing 1d12 force damage in a 5 ft radius.
1/short rest.


Void Cannon:
At the beginning of level 10, the Voidborn can start collecting energy by concentrating on it, and upon release, it shoots a gigantic void-empowered laser beam, dealing (turns charged × 2d10) force damage. Targets can make a Dexterity save for half damage, unless the Voidborn collected energy for over 5 turns (10d10), in which case the damage cannot be halved. The ability has 200ft range.

If the Voidborn is interrupted while concentrating, the energy is lost and explodes in a 20 ft radius, dealing half the damage the beam would have originally dealt. The Voidborn takes half of that damage.
1/long rest.


Soldier of the Void:
At the beginning of level 15, Voidclaw gains infinite uses, and the Voidborn can open a pocket dimension where they can store items and whatever they wish. In this pocket dimension, there is no air, meaning suffocation for anyone entering it who needs to breathe.


Voidlord:
At the beginning of level 20, the Voidborn gains the title “Voidlord” in their name. This title grants an area effect centered on them, allowing them to increase the strength of gravity. Everyone within a 20 ft radius must make a Strength saving throw (8 + proficiency bonus + Wisdom modifier).

On a failed save, they are unable to walk or attack. On the next turn, they must make 5 Constitution saving throws—one for each of their following body parts (2 arms, 2 legs, spine). On a failed save, the body part breaks, dealing 25% of their maximum health as damage. If the spine breaks, they take 50% of their maximum health as damage.

If the spine breaks, they are completely paralyzed and unable to even speak until they are healed or complete a long rest.


Gate from Void:
At the beginning of level 20, the Voidborn gains the ability to open a gate to the void, summoning void creatures. The summon is determined by a d100 roll:

  • 1–30: A dozen creatures, maximum CR 3 (void-corrupted)
  • 31–50: Up to 4 creatures, maximum CR 7
  • 51–75: Up to 2 creatures, maximum CR 10
  • 76–95: 1 creature, maximum CR 15
  • 96–99: Summons another level 20 Voidlord-titled Voidborn
  • 100: Summons the God of the Void

The summoned entities remain until they are defeated in battle or disappear shortly after combat ends.


Created by

[email protected].

Statblock Type

Race/Species

Link/Embed