Uncommon Wondrous Item
Magical Ward. While attuned to this talisman you cannot be Cursed. Additionally, you lose attunement to any common, uncommon and rare cursed items you are attuned to. Safeguard. When you have to make a Wisdom saving throw, you may use a reaction before you roll to activate the talisman and gain advantage on that saving throw You can use this feature once per long rest. Unmarked. If you are the target of the Hunter’s Mark spell, you can make a Wisdom saving throw against the Spell save DC of the caster. On a successful save the spell fails on you. You can repeat this saving throw at the end of each of your turns.