Enrage
5th level Enchantment
Casting Time. 1 Action
Range. Touch
Components. V, S, M (A shard of bone)
Duration. Concentration, up to 1 minute
Classes. Bard, Wizard
A willing creature you touch is imbued with rage. A creature that is already raging cannot benefit from this spell. Until the spell ends, the creature has advantage on Strength checks and Strength saving throws. When they make a melee weapon attack using Strength, they gain a +2 bonus to the damage roll. Additionally they gain resistance to Bludgeoning, Piercing and Slashing damage. While imbued with rage, a creature is unable to cast spells. However, if you cast this spell on yourself, you can maintain concentration on it. When the spell ends, the creature has to make a Constitution saving throw (DC 15). A creature with the ability to rage automatically succeeds on this saving throw. On a failed save the creature gains one point of Exhaustion.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the bonus to damage rolls increases by +2 for each slot level above 5th. Additionally, the DC of the saving throw increases by 1 for each slot level above 5th as well.
Range. Touch
Components. V, S, M (A shard of bone)
Duration. Concentration, up to 1 minute
Classes. Bard, Wizard
A willing creature you touch is imbued with rage. A creature that is already raging cannot benefit from this spell. Until the spell ends, the creature has advantage on Strength checks and Strength saving throws. When they make a melee weapon attack using Strength, they gain a +2 bonus to the damage roll. Additionally they gain resistance to Bludgeoning, Piercing and Slashing damage. While imbued with rage, a creature is unable to cast spells. However, if you cast this spell on yourself, you can maintain concentration on it. When the spell ends, the creature has to make a Constitution saving throw (DC 15). A creature with the ability to rage automatically succeeds on this saving throw. On a failed save the creature gains one point of Exhaustion.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the bonus to damage rolls increases by +2 for each slot level above 5th. Additionally, the DC of the saving throw increases by 1 for each slot level above 5th as well.
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