Living Bomb

5th level necromancy

Casting Time. 1 Action
Range. Touch
Components. V, S, M (A pinch of saltpeter)
Duration. 24 hours
Classes. Cleric, Sorcerer, Warlock, Wizard
  You touch a creature and imbue their physicality with volatile energy that causes the creature’s body to violently explode on the event of their death. The creature has to make a Constitution saving throw, a willing creature may choose to fail on the saving throw. On a failed save the creature becomes a Living Bomb. When they are reduced to 0 hitpoints, they are killed and their body explodes. All creatures within 20ft. of the Living Bomb have to make a Dexterity saving throw. The DC of this saving throw is equal to the Constitution score of the Living Bomb. On a failed save they take 10d8 Force damage and are knocked Prone. On a successful save they take half damage and are not knocked Prone.
School of Magic
Necromancy
Type of Magic
Hemomancy

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