Zipback Bolt

1st level Transmutation

Casting Time. 1 Bonus Action
Range. Self
Components. V, S, M (A piece of ammunition)
Duration. Instantaneous
Classes. Ranger
  You imbue a piece of ammunition with magic and shoot it to a point within range. The range depends on the weapon you use to shoot the ammunition with. At the start of your next turn the ammunition turns into a bolt of concentrated arcane energy that then shoots back in a straight line towards you, all creatures in a 5ft. wide, 15ft. long line from the point of impact of the ammunition towards your position have to make a Dexterity saving throw. On a failed save they take 2d8 Force damage.
  At Higher Levels. When you cast this spell using a spell slot of 2nd or higher, the damage increases by 2d8 for each spell level above 1st and the length of the line increases by 15ft.
Type of Magic
Spell
School of Magic
Transmutation

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