Zipback Bolt

1st level Transmutation

Casting Time. 1 Bonus Action
Range. Self
Components. V, S, M (A piece of ammunition)
Duration. Instantaneous
Classes. Ranger
  You imbue a piece of ammunition with magic and shoot it to a point within range. The range depends on the weapon you use to shoot the ammunition with. At the start of your next turn the ammunition turns into a bolt of concentrated arcane energy that then shoots back in a straight line towards you, all creatures in a 5ft. wide, 15ft. long line from the point of impact of the ammunition towards your position have to make a Dexterity saving throw. On a failed save they take 2d8 Force damage.
  At Higher Levels. When you cast this spell using a spell slot of 2nd or higher, the damage increases by 2d8 for each spell level above 1st and the length of the line increases by 15ft.

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