Ador Wan Crossbow
Rare Light Crossbow (Loading, Two-handed)
Requires attunement
Damage. 1d8+1 Piercing
Range. 80/320 Warden's Weapon. You gain a +1 bonus to attack rolls you make with this weapon. Shimmering Shots. When non-magical ammunition is shot from this crossbow, it transforms into a bolt of magical light that deals Radiant damage instead of Piercing damage. The bolt sheds bright light in a 5ft radius, and dim light in a 10ft radius but disappears completely a few seconds after it reaches the end of its flight. Blazing Purge. You can use an action to whisper a command word and shoot a bolt at a target within range. Right before it hits, the bolt explodes in a ball of radiant light. All creatures in a 20ft. radius of the target have to make a Dexterity saving throw (DC 15). On a failed save they take 4d8 Fire damage and 4d8 Radiant damage. On a successful save they take half damage. You can use this feature once per day, and can use it again after the next dawn.
Range. 80/320 Warden's Weapon. You gain a +1 bonus to attack rolls you make with this weapon. Shimmering Shots. When non-magical ammunition is shot from this crossbow, it transforms into a bolt of magical light that deals Radiant damage instead of Piercing damage. The bolt sheds bright light in a 5ft radius, and dim light in a 10ft radius but disappears completely a few seconds after it reaches the end of its flight. Blazing Purge. You can use an action to whisper a command word and shoot a bolt at a target within range. Right before it hits, the bolt explodes in a ball of radiant light. All creatures in a 20ft. radius of the target have to make a Dexterity saving throw (DC 15). On a failed save they take 4d8 Fire damage and 4d8 Radiant damage. On a successful save they take half damage. You can use this feature once per day, and can use it again after the next dawn.
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