Aura of Corruption

7th level necromancy

Casting Time. 1 action
Range. 90ft.
Components. V, S, M (A pinch of graveyard dirt)
Duration. Concentration, up to 1 minute
Classes. Cleric, Sorcerer, Warlock, Wizard
  You create and anchor a vile aura of corruption to a creature. You force a creature you can see within range to make a Constitution saving throw. On a failed save they take 8d10+20 Necrotic damage and are affected by the aura for the duration of the spell. On a successful save they only take half damage and the aura disperses. While affected by the aura, the target and all creatures of your choice within 15ft. of them have disadvantage on all attack rolls and Wisdom saving throws. The aura disperses if the target dies before the spell ends.
Type of Magic
Spell
School of Magic
Necromancy

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