Iron Deconstructor
Rare Mace
Requires attunement
Damage. 1d6+1 Bludgeoning
Balanced Tool. You gain a +1 bonus to attack rolls you make with this weapon. Destabilizing Field. You can use an action to slam this weapon on the ground. When you do so, you create a blast of unstable arcane energy in a 20ft. sphere around you. All creatures in the area have to make a Constitution saving throw. The DC for this saving throw is equal to 8 plus your Strength modifier plus your proficiency bonus. All Constructs have disadvantage on this save. On a failed save they take 6d8 Force damage. On a successful save they take half damage. A Construct that fails this save is also Stunned until the end of their next turn. You can use this feature once per long rest.
Balanced Tool. You gain a +1 bonus to attack rolls you make with this weapon. Destabilizing Field. You can use an action to slam this weapon on the ground. When you do so, you create a blast of unstable arcane energy in a 20ft. sphere around you. All creatures in the area have to make a Constitution saving throw. The DC for this saving throw is equal to 8 plus your Strength modifier plus your proficiency bonus. All Constructs have disadvantage on this save. On a failed save they take 6d8 Force damage. On a successful save they take half damage. A Construct that fails this save is also Stunned until the end of their next turn. You can use this feature once per long rest.
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